Abbreviations and Terminology Guide

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Contents

[edit] In Game Abbreviations and Terminology

[edit] Passing

QBRat - Quarterback rating Comp - Completions
Att - Attempts
Pct - Pass Percentage
Yds - Yards
Y/G - Yards Per Game
Y/A - Yards Per Attempt
TD - Touchdowns
Int - Interceptions
Sack - Sacks

[edit] Rushing

Rush - Rushes
Yds - Yards
Y/G - Rushing Yards Per Game
Avg - Average Rushing Yards
TD - Touchdowns
BrTk - Broken Tackles

[edit] Receiving

Targ - Targeted
Rec - Receptions
Yds - Receiving Yards
Y/G - Receiving Yards Per Game
Avg - Average
YAC - Yards after Catch
TD - Touchdowns

[edit] Kicking

KO - Kickoffs
Avg - Average kickoff distance
FGM - Field Goals Made
FGA - Field Goals Attempted
0-19 - Field Goals Made/attempted from 0-19 Yards
20-29 - Field Goals Made/attempted from 20-29 Yards
30-39 - Field Goals Made/attempted from 30-39 Yards
40-49 - Field Goals Made/attempted from 40-49 Yards
50+ - Field Goals Made/attempted from 50+ Yards
XPM - Extra Points Made
XPA - Extra Points Attempt
TK - Tackles

[edit] Punting

Punts - Punts
Punt Yds - Punt yards
Yds/Punt - Average Punt Yards
TB - Touchback
Ins5 - Inside the 5
Ins10 - Inside the 10
Ins20 - Inside the 20
CC - Coffin corner punts

[edit] Kick/Punt Return

KR - Kick return
Yds - Yards
Avg - Average
TD - Touchdown
PR - Punt Return
Yds - Yards
Avg - Average
TD - Touchdown

[edit] Offensive Line

HurriesAlw - Hurries allowed
SacksAlw - Sacks allowed
RevPancaked - Reverse pancakes
Pancakes - Pancakes

[edit] Defense

Hry – Hurries
Sack - Sacks
Targ - Targeted
RecAlw - Receptions allowed
PD - Pass deflections
KL - Knocked loose
Int - Interceptions
Yds - Yards returned for interception
IntTD - Interceptions returned touchdowns
Tack - Tackles
TFL - Tackles for loss
DefTD - Defensive touchdowns
Ffum - Forced Fumbles
Sfty - Safeties

[edit] Conference/League Team Stat Abbreviations

[edit] Passing

G - Games
Yds - Yards
Comp - Completions
Att - Attempts
Pct - Percent
Att/G - Attempts per Game
Yds/G - Yards per Game
Yds/Att - Yards per Attempt
Yds/Comp - Yards per Completion
TD - Touchdown
Int - Interception
Hurried - Hurried
Sack - Sacks
YdsAlwd - Yards Allowed
YdsAlwd/G - Yards Allowed per Game
TD Alwd - Touchdowns Allowed

[edit] Rushing

G- Games
Rush- Rushes
Rush/G- Rushes Per Game
Yds - Yards
Avg - Averages
Yds/G - Yards Per Game
TD - Touchdown
Fum - Fumbles
FumL - Fumbles for Loss
YdsAlwd - Yards Allowed
YdsAlwd/G - Yards Per Game
TD Alwd- Touchdowns Allowed

[edit] Receiving

G - Games
Rec - Reception
Rec/G - Reception Per Game
Yds - Yards
Avg - Average
Yds/G - Yards Per Game
Avg YAC - Average Yards after Catch
TD - Touchdown
Drops - Drops

[edit] Kick/Punt Return

G - Game
KR - Kick Return
KR Yds - Kick Return Yards
KR Avg - Kick Return Average
KR TD - Kick Return for Touchdown
PR - Punt Return
PR Yds - Punt Return Yards
PR Avg - Punt Return Average
PR TD - Punt Return for Touchdown

[edit] Kicking/Punting

G - Game
FGM - Field Goals Made
FGA - Field Goals Attempted
Pct - Percent
0-19 - Field Goals Made/attempted from 0-19 Yards
20-29 - Field Goals Made/attempted from 20-29 Yards
30-39 - Field Goals Made/attempted from 30-39 Yards
40-49 - Field Goals Made/attempted from 40-49 Yards
50+ - Field Goals Made/attempted from 50+ Yards
FGA/G - Field Goals Attempted Per Game
XPM - Extra Points Made
XPA - Extra Points Attempted
Pct - Percent
XPA/G - Extra Points Attempted Per Game
P - Punts
P Yds - Punt Yards
Avg P Yds - Average Punt Yards
FG Alw - Field Goals Allowed

[edit] Defense

G - Game
Tk - Tackles
MsTk - Missed tackles
Hurry - Hurry
Sack - Sack
SackYd - Sack Yards
PD - Pass Deflectons
Int - Interception
Int Ret Yds - Interception Return Yards
Int Ret TD - Interception Return for Touchdown
FFum - Forced Fumble
Fum Rec - Fumble Recovery
Fum Ret Yds - Fumble Return Yards
Fum Ret TD - Fumble Return for Touchdown
Sfty - Safety

[edit] Blocking/Other

G - Game
Pancake - Pancake
Total TD - Total Touchdowns
O Plays - Offensive Plays
O Plays/G - Offensive Plays Per Game
D Plays - Defensive Plays Per Game
D Plays/G - Defensive Plays Per Game
PtsScr - Points Scored
PtsAlw - Points Allowed
PtsScr/G - Points Scored Per Game
PtsAlw/G - Points Allowed Per Game

[edit] Conference/League Player Stat Abbreviations

[edit] Passing

G - Games
Yds -Yards
Comp - Completions
Att - Attempts
Pct - Percent
Att/G - Attempts Per Game
Yds/G - Yards Per Game
Yds/Att - Yards Per Attempt
Yds/Comp - Yards Per Completion
TD - Touchdown
BadThr - Bad Throw
Drop - Dropped Passes
Int- Interception
Hurried - Hurried
Sack- Sack

[edit] Rushing

G - Games
Rush - Rushes
Rush/G - Rushes Per Game
RushRZ
- Rushes in the red zone Yds - Yards
Avg - Average
Yds/G - Yards Per Game
TD - Touchdown
BrkTk - Broken tackles
TFL - Tackled for loss
Fum - Fumble
FumL - Fumble For Loss

[edit] Receiving

G - Games
Targ - Targeted
Rec - Reception
Rec/G - Receptions Per Game
Yds - Yards
Avg - Average
Yds/G - Yards Per Game
Avg YAC - Average Yards After Catch
TD - Touchdown
Drops - Drops
Targ3D - Targeted on 3rd down
TargRZ - Targeted in the red zone

[edit] Kick/Punt Ret

G - Games
KR - Kick Return
KR Yds - Kick Return Yards
KR Avg - Kick Return Average
KR TD - Kick Return for Touchdown
PR - Punt Return
PR Yds - Punt Return Yards
PR Avg - Punt Return Average
PR TD - Punt Return for Touchdown
STOPs: Special Teams Only Players: These can be returners, but typically if someone is looking for STOPs they are looking for people built for blocking and/or tackling on special teams. These builds are different because, for example, a STOP Cornerback doesn't need any skills in the pass defense area, so they can focus all their building to stopping runbacks.

[edit] Kicking/Punting

G - Games
FGM - Field Goals Made
FGA - Field Foals Attempted
Pct - Percent
0-19 - Field Goals Made/attempted from 0-19 Yards
20-29 - Field Goals Made/attempted from 20-29 Yards
30-39 - Field Goals Made/attempted from 30-39 Yards
40-49 - Field Goals Made/attempted from 40-49 Yards
50+ - Field Goals Made/attempted from 50+ Yards
FGA/G - Field Goals Attempted Per Game
XPM - Extra Points Made
XPA - Extra Points Attempted
Pct - Percent
XPA/G - Extra Points Attempted Per Game
P - Punts
P Yds - Punt Yards
Avg P Yds- Average Punt Yards

[edit] Defense

G - Games
Tk - Tackles
MsTk - Missed Tackles
TFL - Tackles for loss
Hry - Hurries
Sack - Sacks
SckYd - Sack Yards
TRG - Targeted RecAlw - Recptions allowed
PD - Pass Deflections
KL - Knocked loose
Int - Interceptions
Int Ret Yds - Interception Return Yards
Int Ret TD - Interceptions Returned For a Touchdown
FFum - Forced Fumbles
Fum Rec - Fumble Recoveries
Fum Ret Yds - Fumble Return Yards
Fum Ret TD - Fumble Return For a Touchdown
Sfty - Safety

[edit] Blocking/Other

G - Games
Pnks - Pancakes
Pnkd - Pancaked
RevPnks - Reverse pancakes
RevPnkd - Reverse pancaked
HryAlw - Hurries allowed
SckAlw - Sacks allowed , br> Tot TD - Total Touchdowns
First Downs- First Downs
Plays - Plays
Plays/G - Plays Per Game

[edit] Forum Abbreviations

FA - Free Agent or Free Agency
FP - Flex Points
lol - laughing out loud
ldo - like duh obviously
rotfl - Rolling on the floor laughing
QFT - Quoted for Truth
Ib4L - In before Lock
TBH - To Be Honest
fyp - Fixed Your Post
FTW - For The Win
Wtf - What the F***
IMO - In my Opinion
TTF - This Thread Fails
pwned - Owned
TY - Thank you
IDK - I don't know
OP - Original Poster-------------------------ex. OP's Post
GG - good game

[edit] Other Abbreviations

TkdFL, more commonly TFL - Tackled For Loss
BrTk - Broken Tackles
FD - First Down
PAT - Point After Touchdown (a.k.a., Extra Point)
SA - Special Abilities
tgt - used on replay rewrite greasemonkey script, stands for "Target", in other words how often a receiver has been thrown to.
Pnkd - The amount of times this player has been pancaked
Dots - I originally thought this was some sort of specific player (like STOPs) but really, it's just a term for any player. It comes from the replay screen where all the players are represented by dots on the screen. You'll also hear terms like Dot-Ball (GLB Football) and various other variations.
VA - Veteran Ability. You start to gain those at level 25 and before then they are all but invisible in your player build. This one drove me nuts for a while since I kept looking at my players and found NOTHING that had this abbreviation.
VXP - Veteran Experience - these are the points you get every night once you hit level 25. Each 1000 VXP gives you one VA point (see above).
CEQ (or CE)- Custom Equipment - this is the piece of equipment that you can purchase for flex points.
AEQ (or AE)- Advanced Equipment - this is upgraded regular equipment that you can spend Bonus Tokens on.
BT - Bonus Tokens - the tokens you receive when you do your training.
SP - Skill Points: These are basically the points you get when you level up, plus each time you train enough to gain a point on your attributes, it counts as an SP. Add up the SPs you got from training plus the ones you got from leveling up and that number makes up your Player Value.
EL (or EffLvl)- Effective Level - This is the number that appears after your actual level on your player page. It is, basically, a comparison of your SP (see above) compared to every other player in your position at your level. If your EL is higher than your level, you have more SP than the average player.
Quad Training - When you spend your bonus tokens to unlock multi attribute training, the idea is to unlock three of them so that every 4 days you can train those three, plus one more attribute. 4 Attributes - Quad. Thus "Quad Training".
Caps - In order to maximize your player build so that he can be awesome when he gets old, you use a technique called "Cap Building" - there's tons of reading about this around. Each attribute has a "cap" where, once you reach that level, it costs more SPs to raise it up one point. (Cap values: http://goallineblitz.com/game/forum_thread.pl?thread_id=4804219&page=1#44350752)
Slow Building - Some people will sacrifice player quality during younger seasons and stockpile SPs while they train the various attributes up while the percentages are high, and then apply the points later as they start to hit the various caps.
Major/Minor Attributes (ATs)- When you look at your player's skill points, page you'll see that some have gold stars (Major Attributes) and blue stars (Minor Attributes). These vary per position and archetype within each position. The major ones are most important, the minor ones are the next most important.
Primary Attribute (or Primary AT)- This is the main attribute that you train first and get it as high as possible. In most positions, this is speed, but there are some exceptions to this.
AT - Sometimes used as shorthand for "Archetype" - the type secondary specialty your player might choose. (eg, a TE might be a Receiver AT, Dual Threat AT, or Blocker AT, etc).

[edit] Related Links

[edit] External Links

Original guide by logomaster304
The Newbie Guide to GLB Slang by Ali Khaman

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