Advanced Energy Tactics

From GLBWiki

Jump to: navigation, search


[edit] What are Advanced Energy Tactics?

Basically they are 2 numbers for your team or each positions that determine the point at which personnel changes occur. A sub number and a return number. The general rule is that the closer the 2 numbers are, the faster the subbing will be and the lower the numbers are, the longer the starter will stay in. The higher energy your players are during the game the better they will perform.

[edit] What are the numbers exactly?

The first number is the energy level (or breath) that’s reached by the starter before the backup comes in.

The second number is the energy level (or breath) that's reached by the player you benched before he comes back into play.

[edit] Advanced Energy Strategies

75/1 - This strategy is used when you have a really good starter and an okay backup. Basically the starter plays until he hit's 75 energy then is subbed out for the backup. The starter will then rest one play on the bench and be subbed back in. They will rotate the rest of the game.

#/#-10 - This basic strategy is to rotation sum but give your starter a bit more play time. It's usually used as either 75/85, 80/90 or some combination of that. 70/80, 80/90, 90/100. Keep in mind the higher energy your players are during the game the better they will perform.

98/99 - Used by the CPU teams, this setting rotates through the depth chart and the person with the best stamina will usually play more.

99/1 - My favorite basically this setting does a 50/50 time split with 2 players at a position. Note if you have 3 players at this position he will never be subbed in.

1/1 - This setting basically keeps your starter in the whole game. Only subbing when he is entirely drained of energy.

[edit] How does energy affect me?

A: Low energy will make your player play worse. He may also have to come out of the game if his energy is too low.

[edit] How much energy will I use in a game?

A: It's entirely dependent on what your player is doing in the game, and his stamina skill. If your player is running around a lot, getting tackled, getting double team blocked, etc, he will use more energy. If he's mostly standing still or not having to do much, he will lose less. A higher stamina skill will make your player become tired slower.

[edit] How is the my energy loss determined at the end of a game (energy bar)?

A: Your energy bar at the end of the game is NOT equal to the energy your player had at the end of the game. The reduction in your energy is based on how much energy your player used during the game in total. The more time he spent on the field, to more energy he will lose.

[edit] How does IN-GAME energy (breath) work?

A: Energy during the course of a game goes up and down based on what your player is doing. While he's playing, it goes down. While he's sitting on the bench, it goes up. The speed at which it goes up and down is dependent on the player's stamina skill.

In-game energy is related to your energy bar, but it is not the same thing. If it helps to understand, you can call it "breath" instead of energy, to help differentiate it.

In a game, there are two variables used to keep track of your player's "breath." These are hidden, in-game variables:

- current breath - freshness

Every time your player does something, his "current breath" is reduced. At the same time, his "freshness" is reduced by a small amount. The lower the "freshness" value gets, the more quickly the player's "current breath" is depleted from doing things.

When your player is resting on the bench, his "current breath" is increased for every play he sits out. His "freshness" goes up by a small amount as well. Both of these can regenerate to 100, but "freshness" regenerates very slowly.

An example, with basic math:

Player A starts with 100 "breath." He plays one play, running around and making tackles. - His "current breath" is reduced by 5, to 95. - His "freshness" is reduced by .5, to 99.5.

Now Player A goes to the bench for one play. - His "freshness" is increased by .05, to 99.55. - His "current breath" is increased by 5, to 100.

[edit] How does "breath" interact with my energy bar?

There are two ways they are related:

1. At the end of every game, the energy bar is reduced by an amount calculated by the player's "freshness" variable. The lower the energy bar goes, the lower the player's "freshness" was at the end of the game.

2. At the start of every game, the player's "freshness" variable is set to the player's energy bar level. If the player's energy starts at 85, his "freshness" starts at 85.

[edit] How does "breath" relate to the manager's sub in/out levels?

A: The sub in/out values a manager sets are compared to the player's "current breath" stat, to determine if he should sub out or keep playing.

Personal tools