Archetypes

From GLBWiki

Jump to: navigation, search

For every position there are several archetypes that a player will be able to choose from when creating a player. Depending on the archetype there will be different Automatic Level Gains (ALG's) and Special Abilities (SA's) that receive a bonus or penalty. Special abilities that receive a bonus will be listed in green, while special abilities that receive a penalty will be listed in red. In addition, there are height/weight ranges depending on archetype that we've tried to line up with realistic values.

An agent can add one bonus SA to each player. This SA cannot already be in the player's normal SA Tree. The bonus SA is in a tree by itself and has the 1-1-2-2-3-3-4-4-5-5 skill point cost progression. This must be selected at player creation.

There are also special SA's for each archetype. This will be in addition to the bonus SA and can be found here http://goallineblitz.com/game/forum_thread.pl?thread_id=3772931 .

These archetypes and their associated ALG's and SA's are as follows:

Refer to http://goallineblitz.com/game/forum_thread.pl?thread_id=3768138 for the updated details on the archetypes.

Contents

[edit] Player Archetypes

  • Level 1-21 3 points total
  • Level 22-29 2.25 points total (25% reduction from Level 1-21 total)
  • Level 30-37 1.6875 points total (25% reduction from Level 22-29 total)
  • Level 38+ 1.265625 points total (25% reduction from Level 30-37 total)

[edit] Base Levels

  • Majors +.4 (if 5), +.5 (if 4), +.67 (if 3)
  • Minor +.25 (if 4), +.33 (if 3)

[edit] Quarterbacks

[edit] QB Pocket Passer

A pocket passing QB must rely on his offensive line blocking to keep him safe, but he remains cool under pressure and knows how to hit his receivers in stride. His game is focused on accurate, high quality passing.

  • 6'0" - 6'6", 200-260 Lbs
  • Major Confidence Throwing Vision (+.67)
  • Minor Agility Stamina Strength Carrying (+.25)
  • Bonus SA's - Pump Fake, Tight Spiral
  • Penalty SA's - Dump Pass, On The Run

[edit] QB Deep Passer

A deep passing QB is often known as a gunslinger. He is not particularly mobile, but he can throw deep bombs and bullet passes with ease. He plays best when his offensive line can keep him protected long enough to hit the deep pass.

  • 6'0" - 6'6", 200-260 Lbs
  • Major Strength Throwing Vision (+.67)
  • Minor Agility Confidence Stamina Carrying (+.25)
  • Bonus SA's - Tight Spiral, Turn The Shoulder
  • Penalty SA's - Dump Pass, On The Run

[edit] QB Scrambler

A scrambling QB can pull the ball down and run when pressure is coming, buying time to find an open receiver or a hole to run through. However, scrambling quarterbacks tend to be less accurate, especially on longer passes.

  • 5'11" - 6'3", 190-230 Lbs
  • Major Agility Throwing Vision (+.67)
  • Minor Confidence Speed Strength Carrying (+.25)
  • Bonus SA's - On The Run, Dump Pass
  • Penalty SA's - Pump Fake, Tight Spiral

[edit] Halfbacks

[edit] HB Power

A power back relies on strength and power moves to break tackles and pick up the difficult yards. He is not a speedy breakaway threat, but there is no one better to call on when you need to pick up a short first down up the gut. A good power back can even manage to make up for a poor offensive line by breaking tackles behind the line.

  • 5'11" - 6'4", 210-260 Lbs
  • Major Agility Carrying Confidence Strength (+.5)
  • Minor Jumping Speed Stamina Vision (+.25)
  • Bonus SA's - Lower Shoulder, Power Thru
  • Penalty SA's - First Step, Spin

[edit] HB Elusive

An elusive back uses speed and agility to avoid defenders. He tries to avoid contact at all costs, because he is not particularly strong and will not break a lot of tackles. Abilities like Head Fake and Juke are the foundation of his game, and he runs best outside where he can break down defenders in the open field.

  • 5'6" - 6'2", 180-220 Lbs
  • Major Agility Carrying Speed Vision (+.5)
  • Minor Catching Confidence Stamina Strength (+.25)
  • Bonus SA's - Head Fake, Juke
  • Penalty SA's - Lower Shoulder, Power Thru

[edit] HB Scat Back

A scat back focuses his game on catching passes out of the backfield, using speed and good hands. He can even make a reasonable WR5. He will not break many tackles, and his elusive abilities are not as good as an elusive back, but he can catch in stride and use his breakaway speed to outrun the slower defenders.

  • 5'6" - 6'2", 180-220 Lbs
  • Major Agility Carrying Catching Speed (+.5)
  • Minor Confidence Jumping Stamina Vision (+.25)
  • Bonus SA's - Quick Cut, First Step
  • Penalty SA's - Lower Shoulder, Power Thru

[edit] HB Combo

A combo back is a jack of all trades, and can be unpredictable on the field. He is good at both breaking tackles and faking defenders, but will have a hard time becoming a master of either. A combo back is an excellent choice for a varied offense that can keep a defense on its toes.

  • 5'9" - 6'2", 200-230 Lbs
  • Major Carrying Confidence Speed Strength Vision (+.4)
  • Minor Agility Catching Jumping Stamina (+.25)
  • Bonus SA's - None
  • Penalty SA's - None



[edit] Fullbacks

[edit] FB Running

A rusher fullback focuses his game on offense. He is a powerful rusher, able to pick up difficult yards and break tackles frequently. He is not a reliable receiver, often dropping passes. His lead blocking ability is also lacking. A rusher FB can also competently play as a power HB for teams needing depth.

  • 5'10" - 6'3", 230-250 Lbs
  • Major Agility Carrying Confidence Strength (+.5)
  • Minor Blocking Speed Stamina Vision (+.25)
  • Bonus SA's - Power Thru, Quick Cut
  • Penalty SA's - Lead Block, Pancake

[edit] FB Blocking

A blocker fullback focuses his game on blocking. He clears a path for the rusher, often pancaking a defender and moving on to the next. He is also a good choice for a pass blocker to pick up blitzers and take them out of the play. He is not very good at carrying the ball, however, and does not make a good receiver.

  • 5'10" - 6'3", 230-270 Lbs
  • Major Agility Blocking Strength Vision (+.5)
  • Minor Carrying Confidence Speed Stamina (+.25)
  • Bonus SA's - Lead Block, Pancake
  • Penalty SA's - Power Thru, Quick Cut

[edit] FB Combo

A combo fullback is a jack of all trades. He is a good lead blocker, decent rusher, and can competently catch passes out of the backfield. However, he will have a difficult time mastering any of these skills. A combo fullback is a great choice for varied offense that can keep a defense on its toes.

  • 5'10" - 6'3", 230-260 Lbs
  • Major Agility Blocking Carrying Strength Vision (+.4)
  • Minor Catching Confidence Jumping Speed (+.25)
  • Bonus SA's - None
  • Penalty SA's - None

[edit] FB Scat Back

A scat back focuses his game on catching passes out of the backfield, using his speed and good hands. He will not break many tackles, and he is not a great blocker. He is most in his element catching quick passes, using his speed and agility to find a seam and outrun defenders.

  • 5'10" - 6'3", 230-250 Lbs
  • Major Agility Catching Speed Vision (+.5)
  • Minor Blocking Carrying Confidence Jumping (+.25)
  • Bonus SA's - Sticky Hands, Quick Cut
  • Penalty SA's - Lead Block, Pancake


[edit] Wide Receivers

[edit] WR Speedster

A speedster receiver is unrivaled when it comes to speed at the WR position. He makes his living flying by his man on streak routes or leaving defenders in the dust after a quick cut. However, he does not have the greatest hands, and may find the ball being picked off by defenders with better jumping abilities.

  • 5'8" - 6'2", 175-215 Lbs
  • Major Agility Catching Confidence Speed Vision (+.4)
  • Minor Carrying Jumping Stamina (+.33)
  • Bonus SA's - First Step, Quick Cut
  • Penalty SA's - Route Run, Sticky Hands

[edit] WR Possession

A possession receiver is the type of receiver who manages to come up with the ball in the middle of three defenders. He rarely drops the ball, and is the QB's go to guy. His catching abilities are great, but he lacks the speed to truly get separation from defenders and will often find himself smothered.

  • 6'0" - 6'6", 195-235 Lbs
  • Major Agility Carrying Catching Jumping Vision (+.4)
  • Minor Confidence Speed Stamina (+.33)
  • Bonus SA's - Route Run, Sticky Hands
  • Penalty SA's - First Step, Quick Cut

[edit] WR Power

A power receiver is larger and stronger than the average cornerback. He is not especially fast or a great leaper, but he rarely drops the ball after a hit, and he often breaks tackles to improve his YAC average. Power receivers also make competent blockers when running outside rush plays.

  • 6'0" - 6'6", 205-235 Lbs
  • Major Agility Carrying Catching Strength Vision (+.4)
  • Minor Confidence Speed Stamina (+.33)
  • Bonus SA's - None
  • Penalty SA's - None



[edit] Tight Ends

[edit] TE Blocker

A blocker tight end focuses his game specifically on being a great blocker, especially on rush plays. He does not make a great receiver, often dropping the ball. However, when he does manage to catch the ball, he can be a handful due to his size and power.

  • 6'2" - 6'8", 250-280 Lbs
  • Major Agility Blocking Confidence Strength Vision (+.4)
  • Minor Catching Speed Stamina (+.33)
  • Bonus SA's - Get Low, Pancake
  • Penalty SA's - Route Run, Quick Cut

[edit] TE Power

A power receiver tight end is larger and stronger, focused on breaking tackles and holding on to the ball. He is not especially fast or much of a jumper, but he is difficult to handle. Power receiver TEs also make competent run blockers.

  • 6'2" - 6'8", 250-280 Lbs
  • Major Agility Carrying Confidence Catching Strength (+.4)
  • Minor Blocking Speed Stamina (+.33)
  • Bonus SA's - Cover Up, Lower Shoulder
  • Penalty SA's - Get Low, Pancake

[edit] TE Receiver

A receiver tight end is a tough matchup for most linebackers. He is fast, agile, and has good hands. He is smaller and weaker than the average tight end. This makes him more susceptible to power hitters, and he tends to make a poor blocker.

  • 6'0" - 6'6", 230-260 Lbs
  • Major Agility Carrying Catching Speed Vision (+.4)
  • Minor Blocking Stamina Strength (+.33)
  • Bonus SA's - Route Run, Quick Cut
  • Penalty SA's - Get Low, Pancake

[edit] TE Combo

A dual threat tight end is a jack of all trades. He is good at both receiving passes and blocking, but he will have difficulty becoming a master of either. A dual threat tight end is an excellent choice for a for a varied offense that can keep a defense on its toes.

  • 6'2" - 6'8", 250-280 Lbs
  • Major Agility Blocking Catching Strength Vision (+.4)
  • Minor Confidence Jumping Speed (+.33)
  • Bonus SA's - None
  • Penalty SA's - None


[edit] Offensive Line

[edit] Pass Blocking

Pass Blocker Tackles focus their game on blocking the pass rush. They may find that they have trouble holding back strong defenders in the run game, but they make up for it with the agility to stay in front of their man in the passing game. The Left Tackle in particular must often keep up with fast pass rushers.

  • (C) 6'0" - 6'4", 230-300 Lbs
  • (G) 6'2" - 6'5", 290-325 Lbs
  • (T) 6'2" - 6'6", 280-320 Lbs
  • Major Agility Blocking Confidence Vision (+.5)
  • Minor Speed Stamina Strength (+.33)
  • Bonus SA's (C/G) - Pass Block, Foundation
  • Bonus SA's (T) - Pass Block, Protector
  • Penalty SA's - Get Low, Pancake

[edit] Run Blocking

A Run Blocker Tackle is a large, powerful force in the run game. He knows how to latch on and drive his man backward, or even knock him right on his backside. However, though he is a force to be reckoned with, he may find himself looking slow and outmatched when dealing with fast, agile pass rushing defenders.

  • (C) 6'2" - 6'6", 280-330 Lbs
  • (G) 6'2" - 6'7", 310-360 Lbs
  • (T) 6'4" - 6'9", 300-350 Lbs
  • Major Blocking Confidence Strength Vision (+.5)
  • Minor Agility Speed Stamina (+.33)
  • Bonus SA's - Get Low, Pancake
  • Penalty SA's (C/G) - Pass Block, Foundation
  • Penalty SA's (T) - Pass Block, Protector


[edit] Defensive Line

[edit] Strength DL

A run stuffer end is a force to be reckoned with on the defensive line. He is big, strong, and hard to move. However, he is slow and lumbering, making the pass rush more difficult for him. He will have difficulty reaching the QB in time to bring him down, so he must try to rely on intimidation.

  • (DE) 6'2" - 6'8", 275-330 Lbs
  • (DT) 6'0" - 6'8", 300-360 Lbs
  • Major Agility Strength Tackling Vision (+.5)
  • Minor Confidence Speed Stamina (+.33)
  • Bonus SA's (DE) - Wall, Strong Base
  • Bonus SA's (DT) - Wall, Break Thru
  • Penalty SA's (DE) - First Step, Tunnel Vision
  • Penalty SA's (DT) - Shed Block, Swat Ball

[edit] Speed DL

A pass rusher end is a smaller defensive lineman. He is fast and agile, and is able to use his agility to get past slower blockers. He tends to rack up lots of sacks and hurries, making passing difficult. However, he tends to be a liability versus the run game, due to his lack of size and strength.

  • (DE) 5'11" - 6'4", 240-280 Lbs
  • (DT) 6'0" - 6'5", 250-300 Lbs
  • Major Agility Speed Tackling Vision (+.5)
  • Minor Confidence Stamina Strength (+.33)
  • Bonus SA's (DE) - First Step, Tunnel Vision
  • Bonus SA's (DT) - Shed Block, Swat Ball
  • Penalty SA's (DE) - Wall, Strong Base
  • Penalty SA's (DT) - Wall, Break Thru

[edit] Combo DL

A combo defensive lineman is a competent run stuffer and pass rusher, but he will have a difficult time being a master of either. He is an excellent choice when defending a varied offense, because he can readily adapt to different roles.

  • (DE) 6'2" - 6'6", 260-300 Lbs
  • (DT) 6'0" - 6'8", 280-330 Lbs
  • Major Speed Strength Tackling Vision (+.5)
  • Minor Agility Confidence Stamina (+.33)
  • Bonus SA's - None
  • Penalty SA's - None

[edit] Linebackers

[edit] Coverage LB

A coverage linebacker focuses his game on defending against the pass. He is quick and has good vision, and can keep up with fast running backs or tight ends. He tends to be a liability versus the rush, due to his size and lack of strength. He also makes a poor blitzer who will often find himself being pancaked by stronger blockers.

  • 5'10" - 6'3", 220-250 Lbs
  • Major Agility Jumping Speed Vision (+.5)
  • Minor Confidence Stamina Strength Tackling (+.25)
  • Bonus SA's - Diving Tackle, Swat Ball
  • Penalty SA's - Monster Hit, Shed Block

[edit] Blitzing LB

A blitzer linebacker loves to rush the quarterback. He is fast and a good tackler, though he is not exceptionally strong. He is great coming off of the edge, and can rack up plenty of sacks and hurries. He may find himself in trouble when facing strong blockers, however, if he cannot find his way around them.

  • 5'10" - 6'6", 240-270 Lbs
  • Major Agility Jumping Speed Tackling (+.5)
  • Minor Confidence Stamina Strength Vision (+.25)
  • Bonus SA's - Shed Block, Big Sack
  • Penalty SA's - Aura of Int, Diving Tackle

[edit] Hard Hitting LB

A hard hitter linebacker is a powerful, intimidating tackler. He loves to hit the ball carrier with a punishing tackle, force a fumble, and leave him quaking in his shoes. Though he is a force to be reckoned with, the hard hitter lacks the speed and stamina to keep up with fast running backs and receivers, often finding himself left in the dust by a juke or a pass over his head.

  • 5'10" - 6'6", 240-270 Lbs
  • Major Agility Strength Tackling Vision (+.5)
  • Minor Confidence Jumping Speed Stamina (+.25)
  • Bonus SA's - Snarl, Monster Hit
  • Penalty SA's - Swat Ball, Big Sack

[edit] Combo LB

A combo linebacker is a jack of all trades. He is good at most jobs, but will have a hard time becoming a master of any of them. He is an excellent choice when defending a varied offense, because he can readily adapt to different roles.

  • 5'10" - 6'6", 230-260 Lbs
  • Major Agility Confidence Speed Tackling Vision (+.4)
  • Minor Jumping Stamina Strength (+.33)
  • Bonus SA's - None
  • Penalty SA's - None


[edit] Secondary

[edit] Man Specialist

A man specialist strong safety focuses his game on shutting down the offense in man coverage. He is not the best tackler, nor the strongest, but he can keep up with speedier backs and tight ends, and he is able to jump high in the air to bat down incoming passes.

  • (CB) 5'8" - 6'3", 170-210 Lbs
  • (SS) 5'9" - 6'5", 195-230 Lbs
  • (FS) 5'8" - 6'4", 185-220 Lbs
  • Major Agility Jumping Speed Vision (+.5)
  • Minor Catching Confidence Stamina Tackling (+.25)
  • Bonus SA's (CB) - Shutdown Coverage
  • Bonus SA's (SS) - Change Direction
  • Bonus SA's (FS) - Shutdown Coverage
  • Penalty SA's (CB) - Closing Speed
  • Penalty SA's (SS) - Big Hit
  • Penalty SA's (FS) - Big Hit

[edit] Zone Specialist

A zone specialist secondary works best in zone coverage, where he can use his agility and vision to read and react to plays. He is a competent tackler, but not an exceptional leaper. He may also find it a more challenging to cover his man when given a man to man assignment.

  • (CB) 5'8" - 6'3", 170-210 Lbs
  • (SS) 5'9" - 6'5", 195-230 Lbs
  • (FS) 5'8" - 6'4", 185-220 Lbs
  • Major Agility Speed Tackling Vision (+.5)
  • Minor Catching Confidence Jumping Stamina (+.25)
  • Bonus SA's - Super Vision
  • Penalty SA's (CB) - Shutdown Coverage
  • Penalty SA's (SS) - Wrap Up Tackle
  • Penalty SA's (FS) - Shutdown Coverage

[edit] Hard Hitter

A hard hitter secondary is a powerful, efficient tackler, and an intimidating force on the field. He will tend to have a harder time playing coverage against speedier receivers, but this safety will make them pay with a big hit and possibly even a forced fumble. Hard Hitters are also excellent choices for additional defenders against the run.

  • (CB) 5'10" - 6'3", 190-210 Lbs
  • (SS) 5'11" - 6'5", 205-230 Lbs
  • (FS) 5'10" - 6'4", 195-220 Lbs
  • Major Speed Strength Tackling Vision (+.5)
  • Minor Agility Confidence Jumping Stamina (+.25)
  • Bonus SA's (CB) - Closing Speed
  • Bonus SA's (SS) - Big Hit
  • Bonus SA's (FS) - Big Hit
  • Penalty SA's - Change Direction

[edit] Combo Secondary

A combo secondary is a jack of all trades. He is good at most jobs, but will have a hard time becoming a master of any of them. He is an excellent choice when defending a varied offense, because he can readily adapt to different roles.

  • (CB) 5'8" - 6'3", 170-210 Lbs
  • (SS) 5'9" - 6'5", 195-230 Lbs
  • (FS) 5'8" - 6'4", 185-220 Lbs
  • Major Agility Speed Strength Tackling (+.5)
  • Minor Confidence Jumping Stamina Vision (+.25)
  • Bonus SA's - None
  • Penalty SA's - None

[edit] Kickers

[edit] Boomer

A boomer kicker focuses on kicking the ball with power. He can drill the ball great distances, making for great kickoffs and reaching longer field goals. However, his kicks lack accuracy, so he is more likely to miss those longer field goals.

  • 5'8" - 6'5", 180-230 Lbs
  • Major Confidence Kicking Strength (+.67)
  • Minor Agility Jumping Vision (+.33)

[edit] Technician

A technician kicker has great mechanics and focuses on accurate kicking. He rarely misses short kicks and extra points. However, he lacks the power to hit longer field goals and kick touchbacks on kickoffs often.

  • 5'8" - 6'5", 180-230 Lbs
  • Major Confidence Kicking Vision (+.67)
  • Minor Agility Jumping Strength (+.33)

[edit] Punter

[edit] Boomer

A boomer punter focuses on punting the ball with power. He is less likely to hit a coffin corner or pin the opponent deep, but he gets great hang time and can get the ball far down field when needed. This power can lead to more touchbacks, however.

  • 5'11" - 6'5", 180-250 Lbs
  • Major Confidence Punting Strength (+.67)
  • Minor Agility Jumping Vision (+.33)

[edit] Technician

A technician punter focuses on accurate punting. He can hit coffin corners and pin the opponent deep without getting touchbacks, but he lacks power. The hang time and distance of his punts tend to be lacking.

  • 5'11" - 6'5", 180-250 Lbs
  • Major Confidence Punting Vision (+.67)
  • Minor Agility Jumping Strength (+.33)

[edit] Special Teams Only Player

A returner focuses his game on returning kicks and punts. He is fast and agile, has good stamina, and tends to be good at holding on to the ball. He does not break many tackles, but with good blocking he can find the hole and speed past the coverage team. He can play offense as well, but he will have difficulty catching passes and running between the tackles. Height/Weight per Position:

  • (HB): 5'6" - 6'2", 180-230 Lbs
  • (FB): 5'10" - 6'4", 230-260 Lbs
  • (WR): 5'8" - 6'6", 175-225 Lbs
  • (TE): 6'0" - 6'6", 230-270 Lbs
  • (OT): 6'2" - 6'9", 290-330 Lbs
  • (LB): 5'10" - 6'6", 230-260 Lbs
  • (DE): 5'11" - 6'8", 250-300 Lbs
  • (DT): 6'0" - 6'8", 280-330 Lbs


  • Major: Agility Blocking Speed Stamina Tackling (+.4)
  • Minor: Confidence Strength Vision (+.33)
  • Bonus SA's - None
  • Penalty SA's - None

[edit] Returner (only HB/WR/CB eligible)

A returner focuses his game on returning kicks and punts. He is fast and agile, has good stamina, and tends to be good at holding on to the ball. He does not break many tackles, but with good blocking he can find the hole and speed past the coverage team. He can play offense as well, but he will have difficulty catching passes and running between the tackles.

  • (HB) 5'6" - 6'0", 180-220 Lbs
  • (WR) 5'8" - 6'2", 175-215 Lbs
  • (CB) 5'8" - 6'2", 170-210 Lbs


  • Major: Agility Carrying Speed Stamina Vision (+.4)
  • Minor: Confidence Jumping Strength (+.33)
  • Bonus SA's (HB/WR) - First Step, Quick Cut
  • Bonus SA's (CB) - Change Direction, Return Spec.
  • Penalty SA's (HB) - Stiff Arm, Power Thru
  • Penalty SA's (WR) - Route Run, Sticky Hands
  • Penalty SA's (CB) - Super Vision, Shutdown Coverage
Personal tools