Build Strategies Comparison

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By: TheGreatPuma

Build Strategies Compared in Detail


Anyone coming here:

I have given up on updating this. I spent the last couple of weeks working on my virtual player builder which can be used to test all sorts of build strategies. Using the app you can figure out for yourself what works well and what doesn't. I built the app based off the formulas in my spreadsheets, so rather than having to examine a bunch of ridiculously complex spreadsheets you can just use the app to compare your strategy and get numbers far faster.


For now I'll leave this article up as it provides a good overview of the different strategies that are commonly employed.


In this article I intend to cover the common build Strategies, advantages and disadvantages with each and give specific evidence to back all data presented.


Edits:

  1. 9/9/08 - added a punter build.
  2. 9/9/08 - corrected a major error in the Punter Distributed Build Strat
  3. 9/29/08 - Start rewrite for new training scheme.
  4. 9/29/08 - started wiki re-formatting
  5. 10/8-10/10 - Updating OT BUilds
  6. 10/14/08 - Changing Punter Build to Center Build for strat comparison.
  7. 10/15/08 - updated most of the numbers, more formatting. Thanks Nixx
  8. 10/22/08 - Added season 2 for centers


Before I started re-working this post, I had to determine which training style worked best for building players. While normal has it's merits, and of course you need it to go shopping, Intense has the upper hand when it comes to gaining SPs as fast as possible.

To prove this out I re-worked my original spreadsheet and took a Punter and OT (with the same base build from below) through season one using the Slow Build Individual Strategy (described below in strategy number 3). The numbers look like this after one season. Here's the link to the Normal v. Intense spreadsheet: http://spreadsheets.google.com/ccc?key=pbmck92KTeeXAxZHNuMvTXg#

Contents

[edit] Intense vs. Normal training

It is my opinion that INTENSE beats NORMAL when solely considering Skill Points, at least until you run out of good combinations to work. Even then, training intense can be better than normal. As an example, training your Punter's punting skill while it's at level 68 will take 12 intense trains to get it to 69. However, at that level that is worth 4 SPs. Another more detailed opinion can be found here.

Below are the hard numbers for you to judge for yourself.

[edit] Punter

Intense

This player trained on INTENSE only, started by training Punt/Str, switched to Str/Jump when punt hit 1st softcap, and switched to Vis/Con on day 28. Bonus tokens used solely for bonus SPs.

This player looks like this after season 1:

  • Pun - 70.00
  • Con - 29
  • Str - 17
  • Vis - 15
  • Jum - 16
  • Unused SPs - 13

Total SPs End Season one - 193.4 (includes 33.40 bonus SP for Skills over 48.07)

Normal

This player trained on NORMAL only, started by training Punt, switched to Str when punt hit 1st softcap, and switched to Vis on day 27. No bonus tokens.

This player looks like this after season 1:

  • Pun - 70.00
  • Con - 27
  • Str - 22
  • Vis - 18
  • Jum - 12
  • Unused SPs - 10

Total SPs End Season one - 192.4 (includes 33.40 bonus SP for Skills over 48.07)

[edit] Offensive Tackle

Intense

This player trained on INTENSE only, started by training Str/Blk, switched to Blk/Agi when str hit softcap, and switched to Agi/Vis when Blk hit soft-cap. Bonus tokens used solely for bonus SPs.

This player looks like this after season 1:

  • Str - 51.00
  • Blk - 49.00
  • Agi - 23.00
  • Vis - 20.00
  • Con - 15.00
  • Unused SPs - 11

Total SPs End Season one - 172.86 (includes 3.86 bonus SP for Skills over 48.07)

Normal

This player trained on NORMAL only, started by training Str, switched to Blk when str hit softcap, and switched to Agi when Blk hit soft-cap. No Bonus Tokens

This player looks like this after season 1:

  • Str - 51.00
  • Blk - 49.00
  • Agi - 23.00
  • Vis - 17.00
  • Con - 15.00
  • Unused SPs - 10

Total SPs End Season one - 168.86 (includes 3.86 bonus SP for Skills over 48.07)

[edit] The Evidence - Hypothetical Builds

The evidence comes from using a hypothetical Offensive Tackle and a hypothetical Center, and ran them through one season using each build Strategy described below, then totaling their skill points. Points over 48.07 are counted 2x due to the Soft-Cap; points over 60.51 are counted 3x (and so on for each cap).

For both positions I stuck with the primary & secondary Skills (Str,Blk,Agi,Vis,Con,Sta,Tck) when working the data. These are the only skills that automatically increase by leveling.

[edit] The Offensive Tackle (OT)

  • Str - 18
  • Blk - 14
  • Agi - 14
  • Vis - 13
  • Con - 11
  • Sta - 10
  • Tck - 10

[edit] The Center (C)

  • Str - 20
  • Blk - 20
  • Agi - 10
  • Vis - 10
  • Con - 10
  • Sta - 10
  • Tck - 10

All build Strategies assume equal play time and XP. The old spreadsheet can be found here: http://spreadsheets.google.com/ccc?key=pbmck92KTeeV-Vmyira_OGg&hl=en

The new one with the new training scheme has not been posted yet. When I'm done with all scenarios through season 2 I will post it.

Now, on to the Build Strategies:

[edit] Normal Distributed

Normal Distributed building I consider to be the standard build Strategy that almost all new players follow. Points are distributed evenly as the player levels and as he/she sees fit. Equipment is purchased (usually all bonus put into stamina to get max play time) and the player is signed to a D league team from day 1. Training is limited to Low level Skills.

[edit] OT Details

This player Did not buy Eq. He started by getting both Str and Blk to 23, and got AGI to 15 with his initial 15 SPs. Then at each level put 2/2/1 into Str/Blk/Agi. He trained Agi/Vis for half the season and then trained Vis/Con for the other half. All Bonus Tokens are spent on SPs. At the end of season one, this player is level 11 and has the following build:

  • Str - 49.00
  • Blk - 49.00
  • Agi - 31.00
  • Vis - 24.00
  • Con - 18.00
  • Sta - 15.00
  • Tck - 15.00
  • Unused SPs - 0
  • "Bonus" SP - 1.86

Total SPs End Season one - 202.86

[edit] Center Details

This player started by getting Str and Blk to 26, and then put one each in Agi,Vis,Sta. Then at each level put 2/2 into Str/Blk, throughout the season, and distributed the additional 1 across Vis,Agi,Sta. He trained Agi/Vis all season. At the end of season one, this player is level 11 and has the following build:

  • Str - 53
  • Blk - 53
  • Agi - 27
  • Vis - 26
  • Con - 13
  • Sta - 19
  • Tck - 12
  • Unused SPs - 0
  • "Bonus" SP - 9.86

Total SPs End Season one - 212.86

During Season 2, the center continued moving Str/Blk up by 1 each level (spending 2/2). He spread around the other skill point. Once the three cap was hit, he went back and forth spending 3 on str then 3 on blk at the next level, while spreading out the other 2 SPs. For the entire season he trained confidence and stamina. After season 2, this player is a level 17 with the following build:

  • Str - 64
  • Blk - 64
  • Agi - 38.2
  • Vis - 29.2
  • Con - 22.2
  • Sta - 27.2
  • Tck - 13.2
  • Unused SPs - 0
  • "Bonus" SP - 38.8

Total SPs End Season two - 297.8

[edit] Pros & Cons (My Opinion)

Pros

  1. This player is well rounded from the start.
  2. This player will likely dominate in his D league and get maximum playing time.
  3. This player is sacrificing later Skill Points to be dominant now.

Cons

  1. This player loses points down the road from missing out on early leveling bonus that other builds will get.

[edit] Normal Soft-Cap Focus

Normal Soft-Cap Focus building is very much like number one above except a single skill gets all Skill Points until a Soft-Cap is reached. Equipment may/may not be bought (usually all bonus put into stamina to get max PT) and the player is signed to a D league team from day 1. Training is focused on the next two skills the player intends to Soft-Cap.

[edit] OT Details

This player started by focusing on Str and training BLK/AGI. Once Str was Soft-Capped he moved on to train AGI/VIS and put Skill Points in Blk. Once Blk was Soft-Capped he moved back to putting SP into STR working toward 2nd soft-cap.
At the end of season one, this player is level 11 and has the following build:

  • Str - 56
  • Blk - 49
  • Agi - 25
  • Vis - 22
  • Con - 15
  • Sta - 15
  • Tck - 15
  • Unused SPs - 1
  • "Bonus" SP - 8.86

Total SPs End Season one - 206.86

[edit] Center Details

This player started by getting Strength to 35 with his initial 15 SPs & training Agi/Blk. He then put as much as he could into str every level until he hit the str soft-cap. At that point he started dumping into Blk and switched training to Agi/vis (he trained this continuously through the end of the season). Once blk was soft-capped he moved back to str, took it to the second and then started the process again for blk.
At the end of season one, this player is level 11 and has the following build:

  • Str - 62
  • Blk - 57
  • Agi - 20
  • Vis - 19
  • Con - 12
  • Sta - 12
  • Tck - 12
  • Unused SPs - 0
  • "Bonus" SP - 24.33

Total SPs End Season one - 217.33

For season 2, this player continued training Agi/Vis, while working str/blk to the 3rd soft-cap. Midway through the season he switched to train Agi/Sta. When Str/Blk were to the 3rd cap, he started pumping Agility
At the end of season one, this player is level 11 and has the following build:

  • Str - 71
  • Blk - 69
  • Agi - 35.2
  • Vis - 24.2
  • Con - 16.2
  • Sta - 17.2
  • Tck - 13.2
  • Unused SPs - 0
  • "Bonus" SP - 65.8

Total SPs End Season one - 311.8

[edit] Pros & Cons (My Opinion)

Pros

  1. This player takes advantage of the leveling bonus.
  2. This player will perform better than the Slow Build Soft-cap focused because his points will be used immediately.
  3. This player will be more well-rounded compared to Slow Build Soft-cap focused.

Cons

  1. This player is less well-rounded compared to a Normal Distributed build.

[edit] Slow Build - Soft cap focused

Slow Build Soft-cap focused is a build where you train solely on intense. You focus your intense training as best you can on your primary skills, and soft-cap ASAP in the best possible order. For an OT this would be Strength -> Blk -> Agi because there's no Str+Agi Intense Combo.

[edit] OT Details

This player started by training str/blk. When he had enough SP, he soft-capped str and started training Agi/Blk. When he had enough SPs, he soft-capped blk and started training Agi/vis (he trained this through the end of the season). Once blk was soft-capped he moved back to str, took it to the second soft-cap and then started the process again for blk. At the end of season one, this player is level 11 and has the following build:

  • Str - 51
  • Blk - 49
  • Agi - 23
  • Vis - 20
  • Con - 15
  • Sta - 15
  • Tck - 15
  • Unused SPs - 16
  • "Bonus" SP - 3.86

Total SPs End Season one - 207.86

[edit] Center Details

This player started by training Str/Blk. Once he had enough points he Soft-Capped Str and moved on to train Blk/Agi. Once he had enough points he soft-capped blk, and started training Agi/Vis and worked toward the second SC for str. At the end of season one, this player is level 11 and has the following build:

  • Str - 62
  • Blk - 53
  • Agi - 19
  • Vis - 18
  • Con - 12
  • Sta - 12
  • Tck - 12
  • Unused SPs - 11
  • "Bonus" SP - 20.33

Total SPs End Season one - 219.33


For season 2, this player continued training Agi/Vis, while working str/blk to the 3rd soft-cap. Midway through the season he switched to train Agi/Sta.
At the end of season one, this player is level 11 and has the following build:

  • Str - 71
  • Blk - 69
  • Agi - 27.2
  • Vis - 23.2
  • Con - 13.2
  • Sta - 17.2
  • Tck - 13.2
  • Unused SPs - 13
  • "Bonus" SP - 65.8

Total SPs End Season one - 312.8

[edit] Pros & Cons (My Opinion)

Pros

  1. This player takes full advantage of the leveling bonus.
  2. This player saves Skill Points by training primary Skills before Soft-Capping

Cons

  1. This player is less well-rounded compared to a Normal Soft-Cap Focus build.
  2. This player does not get the immediate advantage of his Skill Points

[edit] Slow Build - Training focused

Slow Build Training focused is exactly like the previous slow build, except you focus on training skills to a predetermined level before hitting the Soft-cap with Skill Points. In this case the OT trained his skills to 25 before soft-capping.

[edit] OT Details

This player started by training Str/Blk. Once he had strength past 25, he Soft-Capped Str and moved on to train Blk/Agi. Once he trained Blk to 25, he moved on to training Agi/Vis. At the end of season one, this player is level 11 and has the following build:

  • Str - 49
  • Blk - 49
  • Agi - 21
  • Vis - 18
  • Con - 15
  • Sta - 15
  • Tck - 15
  • Unused SPs - 22
  • "Bonus" SPs - 1.86

Total SPs End Season one - 205.86

[edit] Center Details

This player started by training Str/Blk. He got Str & Blk to 26 by level 5 so he Soft-capped Str and started training Agi/Vis. When he had enough points he soft-capped blk and went back to get str to the second cap. At the end of season one, this player is level 11 and has the following build:

  • Str - 62
  • Blk - 53
  • Agi - 18
  • Vis - 18
  • Con - 12
  • Sta - 12
  • Tck - 12
  • Unused SPs - 11
  • "Bonus" SPs - 20.33

Total SPs End Season one - 218.33

For season 2, this player continued training Agi/Vis, while working str/blk to the 3rd soft-cap. Once he got agi/vis both to 25+ he switched to con/sta
At the end of season one, this player is level 11 and has the following build:

  • Str - 71
  • Blk - 69
  • Agi - 25.2
  • Vis - 25.2
  • Con - 13.2
  • Sta - 13.2
  • Tck - 13.2
  • Unused SPs - 13
  • "Bonus" SP - 65.8

Total SPs End Season one - 308.8

[edit] Pros & Cons (My Opinion)

Pros

  1. This player takes full advantage of training skills at low levels.

Cons

  1. This player is less well-rounded compared to a Normal Soft-Cap Focus build.
  2. This player does not get the immediate advantage of his Skill Points
  3. This player does not take full advantage of the leveling bonus.

[edit] Super Slow Build

Also known as BundyBuilding.

With the Season 5 training changes, the Super Slow Build was hampered. To be done for any extended period of time now, you must have a way of infusing the player with cash. Without this cash infusion, a player can only train about 2 levels before running out of money. The cash infusion can be accomplished by being signed and benched (a "sugar daddy" team so to speak), or being signed for a large bonus and then released. This is not easy for most players, as it means either owning a team or knowing someone willing to do this for you. With Super Slow Building the goal is to NOT get XP and simply train for as long as possible.

[edit] OT Details

This player did not sign with a team or buy EQ. He started by training Str normal until level 2, then switched to relaxed. Once he had enough points he Soft-Capped Str and moved on to train Blk. At the end of season one, this player is level 5 and has the following build:

  • Str - 51.03
  • Blk - 20.69
  • Agi - 15.32
  • Vis - 14.32
  • Con - 12.32
  • Unused SPs - 13
  • "Bonus" SPs = 1.48

Total SPs End Season one - 126.68


[edit] Center Details

This player did not sign with a team or buy EQ. He started by training Str/Blk until level 3, at which point he Soft-Capped Str and moved on to train Blk/Agi.

At the end of season one, this player is level 4 (w/ 753/1000) and has the following build:

  • Str - 50
  • Blk - 29
  • Agi - 14.6
  • Vis - 10.6
  • Con - 10.6
  • Tck - 10.6
  • Unused SPs - 10
  • "Bonus" SPs = 1.93

Total SPs End Season one - 147.93

Level Comparison: the Soft-Cap Focused Slow Build Center has 131.93 SPs at level 4.

Born On Date Comparison: the Soft-Cap Focused Slow Build Center has 219.33 SPs and is level 11 at the end of season 1.



During Season 2, this player started by continuing training of blk/agi. Switched to Agi/Vis starting after day 10 to the end. And finally, Softcapped Blk at level 6. At the end of season two, this player is level 7 (w/ 880/1000) and has the following build:

  • Str - 53
  • Blk - 50
  • Agi - 23.2
  • Vis - 18.2
  • Con - 11.2
  • Tck - 11.2
  • Unused SPs - 11
  • "Bonus" SPs = 6.86

Total SPs End Season one - 195.86


Level Comparison: the Soft-Cap Focused Slow Build Center has 166.86 SPs at level 7.

Born On Date Comparison: the Soft-Cap Focused Slow Build Center has 312.8 SPs and is level 17 at the end of season 2.

[edit] Pros & Cons (My Opinion)

Pros

  1. This player takes full advantage of the leveling bonus.
  2. This player takes full advantage of training primary Skills before Soft-Capping.
  3. This player is far better when compared to other players of the same level.
  4. This player would be excellent in a capped league.

Cons

  1. This player will be very weak when compared to other players "born" on the same day.
  2. With equal boosting & play time this player will always be worse than other players "born" on the same day.
  3. This player makes a large sacrifice early and loses a couple of years on his life.

[edit] Summary

It is clear that there is a small advantage to slow building, but the real advantage is the Soft-Cap focus.

The Skill Point differential between all the builds (Super Slow excluded) is 5 Skill Points for the OT. However, for the Center, the differential is larger: 219.33 (Slow) to 212.86 (Distributed) = 7 Skill point differential. (This difference could be even larger if the Distributed builder stopped putting points into STR/BLK at any point and focused on other attributes)

There is a definite advantage to Super Slow Building when playing in capped leagues or otherwise equal leveled players.

The advantage to Slow Building is definitely more pronounced with players that have a smaller number of primary skills. This is due to the level bonus. Simply comparing the Slow Build Center (219.33 SPs) to the Slow Build OT (207.86 SPs) shows that.

PLEASE NOTE: With all the strategies above, it is advised that you should do some planning ahead of time. Determine how you want your player to look by level 35-40 and build toward that using a soft-cap focus. For instance, if you have a punter and you want his base punting skill to be close to 90 by the time he's level 40, you will need to get his punting skill to at least the 3rd soft-cap before anything else.

Further, "Slow Building" isn't some magic process that will make your player God's gift to GLB. You've still got to have a sound build concept.

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