Defensive AI

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[edit] General Settings

  • Enable Defensive AI - This turns on the AI. Otherwise the default AI is used.
  • Select Base Defense - Chooses the defense that you will default to if no specific formation is selected in an output. The options are 3-4 and 4-3.

[edit] Input selection

First, users must select criteria that need to be met in order to call a certain playset. Any item left blank is ignored. All items entered must be true for the

[edit] Input options

  • Time Remaining in quarter
  • Ball Spot
  • Down
  • Yards to first down
  • Score Difference
  • Number of WR's in Set
  • Opponent's Formation (See: Offensive Formation.)
  • Tagging Options (See: Tagging Option)

[edit] Output selection

For each input, users must select one or more outputs that will define what plays are called. Each output is given a % weighting. A random number generator selects which of the groups of plays are called.

[edit] Output options

  • Formation
    • 3-4
    • 4-3
    • 4-2-5 Nickel (3 CBs)
    • 4-1-6 Dime (4 CBs)
    • 3-1-7 Quarter (5 CBs)
    • 3-3-5 Nickel (3 CBs)
    • 3-2-6 Dime (4 CBs)
    • Goal Line
  • Defense Shell - Zone Coverage
    • Cover 0
    • Cover 1
    • Cover 2
    • Cover 3
    • Cover 4
  • Underneath Coverage
    • Man
    • Zone
  • Coverage Distance
    • Short
    • Medium
    • Long
  • Play Focus
    • Run (stack the box more)
    • Pass (stack the box less)
    • Balanced
  • LB Shift
    • Center
    • Strong Side
    • Weak Side
  • Max # Blitzers
    • 0-6
  • Position Blitz Chance
    • 0-100

[edit] Defensive AI Tester

There is also a defensive AI tester that allows GMs to test the AI against specific situations. This feature resulted from many users complaining to Bort that their inputs were improperly followed. In almost all cases, it was user error. Diligent GMs will have test cases to verify that their AI works as intended and does not have any negative side effects.

[edit] See Also

[edit] Offensive Formations

Provided by tpaterniti

  1. I (any variation)
  2. Weak I
  3. Strong I
  4. Big I
  5. Single Back (I call it Doubles) *Actually, replace the split out TE with a WR in the GLB version of Singleback
  6. Single Back Big (I think that's what you mean)
  7. Pro Set
  8. Shotgun (Gun Doubles Left)
  9. Goal line (I call it I Jacks)Number of WR’s in set – This is to help defend against the multiple receiver sets (3, 4, 5).

[edit] External Links

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