Finances

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[edit] Finances FAQ

The current system:

  • "Soft" salary cap with luxury tax similar to Major League Baseball. This is basically a tax for having lots of high paid players like the Yankees
  • Addition to player morale of a game-time morale "reserve" where player can have over 100% morale
  • Better salary adds bonus to player's morale reserve, though there is no penalty for low salary
  • Seasonal items available for teams to buy that boost player morale reserve (items listed below)

[edit] Team Cash Start Levels/ Reset Amounts

The base starting levels for teams at each league level are listed below. If you request to demote your team to a lower level at the end of the season through the "New League Request" link on your team's page, your team will have their cash, and stadium reset to these levels as well.

  • Pro- Stadium: All 100 Level, Both 200 sidelines; Cash: 16,000,000; Fan Support: 30/10/0
  • Regional Pro- Stadium: All 100 Level, Both 200 sidelines; Cash: 14,000,000; Fan Support: 30/10/0
  • Semi Pro- Stadium: All 100 Level, Both 200 sidelines; Cash: 12,000,000; Fan Support: 30/10/0
  • National Minor- Stadium: All 100 Level, 200 level home sideline; Cash: 10,000,000; Fan Support: 30/10/0
  • Regional Minor- Stadium: All 100 Level except right endzone; Cash: 8,000,000; Fan Support: 30/10/0
  • University - Stadium: One 100 level corner; Cash: 4,000,000; Fan Support: 30/10/0
  • Prep- Stadium: No Additional Sections; Cash: 2,000,000; Fan Support: 30/10/0
  • Rookie - Stadium: No Additional Sections; Cash: 1,500,000; Fan Support: 30/10/0

[edit] Salary Cap and Luxury Tax

A league's salary cap will be determined based on the average incoming team revenue for that league. Things that count towards incoming team revenue include, but is not limited to: Ticket Sales, Concessions and Media Revenue. The amount of the salary cap will be 60% of the average incoming team revenue for that league. Player salaries apply towards the salary cap. You can sign new players or renegotiate the contracts of players that are currently on the team if you are over the cap. If a team goes over the cap, the total amount they are over the cap will not only have to be paid to the player's contracts but will also have to be paid as a fine (aka Luxury Tax) that will be redistributed to all teams in the league that did not go over the cap.

--For example, a team is 10 million over the salary cap. 30 teams do not go over the salary cap. The team that is 10 million over the salary cap will have that money removed from their team cash and it will be redistributed equally among the 30 teams that did not go over the cap

You can renegotiate the contracts of players that are currently on the team as often as you wish. If in renegotiating upwards you go over the Salary Cap, the amount you are over the Cap will go towards the Luxury Tax. You can only renegotiate upwards, not downwards. If you want to renegotiate a contract downwards, you can only do so after the trade deadline. League Minimum Salary will equal .5% of the league Salary Cap. League Maximum Salary will equal 5% of the league Salary Cap.

[edit] Salary Cap and Minimum/Maximum Salary Amounts

The following salary cap figures are based on having a maximum ticket price of 1.5 times the normal levels.

[edit] Rookie/Prep

Salary Cap = $3,500,000
Minimum Salary = $17,500
Maximum Salary = $175,000

[edit] University

Salary Cap = $5,700,000
Minimum Salary = $28,500
Maximum Salary = $285,000

[edit] Regional Minor

Salary Cap = $12,200,000
Minimum Salary = $61,100
Maximum Salary = $611,000

[edit] National Minor

Salary Cap = $13,000,000
Minimum Salary = $65,000
Maximum Salary = $650,000

[edit] Semi Pro

Salary Cap = $20,000,000
Minimum Salary = $100,000
Maximum Salary = $1,000,000

[edit] Regional Pro

Salary Cap = $24,000,000
Minimum Salary = $120,000
Maximum Salary = $1,200,000

[edit] National Pro/World League

Salary Cap = $27,000,000
Minimum Salary = $135,000
Maximum Salary = $1,350,000

[edit] Luxury Tax

If a team goes over the cap, the total amount they are over the cap will not only have to be paid to the player's contracts but will also have to be paid as a fine (aka Luxury Tax) that will be redistributed to all teams in the league that did not go over the cap.

In order to prevent teams from sending out renegotiated contracts at the end of the season to get a morale bonus solely for the post-season, GLB uses the following formula to determine how much luxury tax is paid:

(total amount of luxury tax owed-total amount of luxury tax paid)/number of days remaining in season

For example, if you renegotiated contracts on day 31 and it put your team 20 million over the salary cap, you would be subject to the following luxury tax:

($20m-0)/8 = $2.5m per day

However, if you had renegotiated contracts in the offseason and it put your team 20 million over the salary cap, you would be subject to the following luxury tax on day 1:

($20m-0)/40 = 500 K per day

Thus on day two the calculation would look as follows:

($20m-.25m)/39 = 500K per day

And for example if on day 3, the team renegotiated contracts to where they were only 15 million over the salary cap, the day 3 payment would be as follows:

($15m-.5m)/38 = 381,579 per day

It is important to note that if you send out renegotiated contracts at the end of the season that puts your team over the salary cap, you will potentially be subject to a very large luxury tax. So in this instance it would be: (21,000,000-0)/1 or 21,000,000 If he had done this at the beginning of the season it would have been: (21,000,000-0)/40 or 525,000 on day 1 On day 2 it thus would have been (21,000,000-525,000)/39 or 525,000 on day 2

[edit] Morale Reserve

A player's salary and their team's possessions will impact their morale reserve. Morale reserve is a type of increase to a player's pre-game starting morale. It is not a bonus or a penalty... it acts as a reserve. For example, if a player's morale reserve increases their pre-game starting morale to 115, then the player will essentially act as if they are at 100 morale until 15 points of morale have been depleted from their player. Once they get to 100 from their morale reserve starting point they will start depleting morale and suffering the morale penalties as normal.

Their morale reserve will be based upon whether they are above, within, or below this expected salary range as follows:

Min salary = Morale reserve bonus 0%
Bottom range of expected range = Morale reserve bonus +2.5%
Desired salary = Morale reserve bonus +3%
Top range of expected range = Morale reserve bonus +5%
Max salary = Morale reserve bonus +10%
With the morale reserve bonus scaling between those points.

For example, a center with an effective level of 70 and SP value of 1100 might have a salary range of $400,000 to $700,000. If their salary is $400,000 they would be at the bottom range of expected range and would get a Morale Reserve Bonus of +2.5%.

[edit] Running Out Of Money

If a team runs out of money and goes negative any time during the season, players on the roster will not get paid and their Morale Reserve Bonus will default to 0. No Morale Reserve bonuses will be added in. If a player's salary goes unpaid for three in-game weeks the player may release themselves from the team.

[edit] Team Promotions And Bonuses

A player can obtain as many points as possible from team promotions and bonuses to boost their morale reserve. Morale reserve is capped at 128.

Team Promotions are only available for home games. You can schedule unlimited non-premium promotions, but teams are limited to (2) premium promotions per season. You can only schedule one promotion per home game. You are not required to schedule a promotion at all.

[edit] Non-premium Promotions

These can be used in any home game including the playoffs. These will be a buy one, get one free promotion and will have no effect on concession sales.

  • Free Soft Drink Day - $250,000. +1 to all players Morale Reserve Bonus. +1 to low income fan support.
  • Free Hot Dog Day - $500,000. +2 to all players Morale Reserve Bonus. +2 to low income fan support.
  • Free Beer Day - $750,000. +3 to all players Morale Reserve Bonus. +3 to low income fan support.
  • Free Nachos Day - $1,000,000. +5 to all players Morale Reserve Bonus. +5 to low income fan support.

[edit] Premium Promotions

These can be used in any home game during the regular season. Can not be used during the playoffs.

  • Bobblehead Day - $2,500,000. +5 to all players Morale Reserve Bonus and a small bonus (+1% to all attributes) to a selected player's abilities for the entire game. +1 to low, medium, and high income fan support.
  • Mini Football Day - $5,000,000. +6 to all players Morale Reserve Bonus and a small bonus (+.5% to all attributes) to the home team's abilities for the entire game. +2 to low, medium, and high income fan support.
  • Mini Helmet Day - $7,500,000. +7 to all players Morale Reserve Bonus and a small bonus (+1% to all attributes) to the home team's abilities for the entire game. +3 to low, medium, and high income fan support.
  • Player Appreciation Day - $10,000,000. +8 to all players Morale Reserve Bonus and a small bonus (+5% to all attributes) to a selected player's abilities for the entire game. +4 to low, medium, and high income fan support.

[edit] Team Home Game Bonuses

These bonuses are only added to a team's home games. You can only have one item per season and it must be purchased prior to the end of pre-season. These will apply to all home games including the playoffs.

  • Public Address Announcer - $2,500,000, +2 to all players Morale Reserve Bonus. +1 to low, medium, and high income fan support.
  • Team Mascot - $5,000,000, +4 to all players Morale Reserve Bonus. +2 to low, medium, and high income fan support.
  • Cheerleaders - $7,500,000, +6 to all players Morale Reserve Bonus. +3 to low, medium, and high income fan support.
  • Dance Team - $10,000,000, +8 to all players Morale Reserve Bonus. +4 to low, medium, and high income fan support.
  • Half Time Entertainment Show, $12,500,000 - +10 to all players Morale Reserve Bonus. +5 to low, medium, and high income fan support.

[edit] Team Away Game Lodging and Transportation Bonuses

These bonuses are only added to a team's road games. You can only have a maximum of one transportation item and one lodging item per season and they must be purchased before the end of pre-season. These bonuses will apply to all road games including the playoffs.

  • Budget Transportation, $2,400,000, +1 to all players Morale Reserve Bonus.
  • Regular Transportation, $7,200,000, +3 to all players Morale Reserve Bonus.
  • Private Transportation, $12,000,000, +5 to all players Morale Reserve Bonus.
  • Luxury Transportation, $16,800,000, +7 to all players Morale Reserve Bonus.
  • Budget Lodging, $4,800,000, +2 to all players Morale Reserve Bonus.
  • Regular Lodging, $9,600,000, +4 to all players Morale Reserve Bonus.
  • Upscale Lodging, $14,400,000, +6 to all players Morale Reserve Bonus.
  • Luxury Lodging, $19,200,000, +8 to all players Morale Reserve Bonus.


NOTE FOR PEE WEE TEAMS - the salary cap and financial system will apply to Pee Wee teams. They will use the same numbers as Level 4 leagues. Pee Wee teams will not be able to schedule any promotions.



[edit] Year 1 Example Debits & Credits

Day 37: 10-27-08 $266,940 Jumbotron Playoff Tickets
(Fan support: 100/76/34)
Day 36: 10-26-08 $258,503 Concessions
Day 35: 10-25-08 $1,301,580 Playoff Ticket Sales – 105/81/237.50
Day 34: 10-24-08 $266,823 Concessions
Day 33: 10-23-08 $1,144,760 Playoff Ticket Sales – 92/72/209
Day 32: 10-22-08 $338,813 Concessions
Day 30: 10-20-08 $278,999 Concessions
Day 26: 10-16-08 $265,568 Concessions
Day 20: 10-10-08 $254,609 Concessions
Day 18: 10-8-08 $58,110 Ticket Sales – All Games Sold Out
Day 17: 10-7-08 $117,760 Ticket Sales - increased to 72/65/160
Day 16: 10-6-08 $91,224 Ticket Sales - increased to 72/64/160 (8-0)
Day 16: 10-6-08 $247,531 Concessions
Day 15: 10-5-08 $156,798 Ticket Sales
Day 14: 10-4-08 $115,488.00 Ticket Sales - increased to 72/63/160 (7-0)
Day 13: 10-3-08 $500,748.00 Ticket Sales - increased to 70/62/155
Day 12: 10-2-08 $247,139.00 Concessions
Day 12: 10-2-08 $96,876.00 Ticket Sales (6-0)
Day 11: 10-1-08 $96,876.00 Ticket Sales
Day 10: 9-30-08 $64,584.00 Ticket Sales (5-0)
Day 09: 9-29-08 $366,968.00 Ticket Sales - increased to 69/60/150
Day 08: 9-28-08 $248,369.00 Concessions
Day 08: 9-28-08 $70,848.00 Ticket Sales - increased to 67/58/150 (4-0)
Day 07: 9-27-08 $170,016.00 Ticket Sales
Day 06: 9-26-08 $10,184.00 Ticket Sales (3-0)
Day 05: 9-25-08 $212,886.00 Ticket Sales - increased to 66/57/150
Day 04: 9-24-08 $243,661.00 Concessions
Day 04: 9-24-08 $96,066.00 Ticket Sales (2-0)
Day 03, 9-23-08 $122,094.00 Ticket Sales
Day 02, 9-22-08 $57,420.00 Ticket Sales (1-0)
Day 01, 9-21-08 $198,540.00 Ticket Sales
Day 00, 9-20-08 $277,560.00 Ticket Sales
Day -1, 9-19-08 $590,310.00 Ticket Sales
Day -2, 9-18-08 $884,280.00 Ticket Sales
Day -3, 9-17-08 $200,000 Stadium Seat Construction
Day -3, 9-17-08 $1,500,000 Loan Repayment
Day -3, 9-17-08 $337,680 Season Ticket Sales
Day -3, 9-17-08 $1,837,500 Ticket Sales – 63/54/145.50
Day 46, 9-16-08
Day 45, 9-15-08
Day 44, 9-14-08
Day 43, 9-13-08 $2,000,000 Stadium Section Construction (2 corners)
Day 43, 9-13-08 $1,500,000 Loan
Day 42, 9-12-08 
Day 41, 9-11-08 $1,500,000 Ticket Sales – (Starting Money)

[edit] External Links

Finances FAQ by Scarletmbb

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