Player Creation Guide

From GLBWiki

Jump to: navigation, search

Contents

[edit] How to use this guide

  • Key Physical Attributes: These are the attributes which are the most important for creating a player at this position.
  • Other Important Physical Attributes: These are the attributes which are important for creating a player at this position, but not as important as the Key Attributes
  • Other Advice: Any other tips about making this position.
  • Ideal Backup Position: This is for GMs and coaches looking to maximize their roster and their players' playing time. This section lists positions where the player type may be effective in a backup role.
  • Example of a Good Build: A URL of a player at this position. If you post a url of one of your players who is very successful, please be sure to set his Attribute Sharing Option to "Everyone Can View". NOTE: Not all builds are still open.

[edit] QB

Typically the quarterback is positioned to take a snap handed between the center's legs. However, recent usage refers imprecisely to a player who is positioned behind the center at any distance, calls signals, is not the usual punter or place kick holder, and usually takes the snap as "quarterback" regardless of exact position, because those functions have typically been performed by quarterbacks. Typical play from formations where the quarterback takes the snap proceeds by the quarterback either handing the ball off to a running back to run, throwing the ball downfield, or running personally.

[edit] Pocket QB

Key Attributes Throwing, Vision, Strength, Confidence
Secondary Attributes Agility, Speed
Special Abilities Focus on the Pocket Passer abilities
Other Advice I believe that the optimum ratio of Vision to Throwing is 1 to 1. That means working them up at about the same rate as each other. Confidence helps a QB recover after throwing INTs and after sacks. It counters many defensive special abilities designed to demorilize the QB.
Ideal Backup Position None


[edit] Rushing QB

Key Attributes Speed, Agility, Vision, Throwing
Secondary Attributes Strength, Confidence
Special Abilities Focus on the Scrambler abilities
Other Advice Rushing QBs will not be effective until the addition of more complex offensive tactics. Even then, unless you plan on running the option (not likely), he will still need to be able to throw the ball.
Ideal Backup Position None


http://wiki.goallineblitz.com/index.php/Player_Creation_Guide/Quarterback

[edit] HB

The halfback carries the ball on most running plays and is also frequently used as a short-yardage receiver. Halfbacks, along with the wide receivers, are generally the fastest players on the offensive team. Most of them tend not to run straight ahead, preferring to make quick cutbacks to try to find holes in the defense. This, however, is a generalization, since some running backs are more power-oriented.

[edit] Power HB

Key Attributes Strength, Agility, Carrying, Vision
Secondary Attributes Speed, Confidence, Blocking, Catching, Jumping
Special Abilities Focus on the Power Back abilities
Other Advice Strength will help you barrel over tacklers, and a power HB can be effective even with relatively low speed if he has a lot of strength, agility, and vision.
Ideal Backup Position FB


[edit] Elusive/Speed HB

Key Attributes Speed, Agility, Vision, Carrying
Secondary Attributes Strength, Confidence, Catching, Jumping, Blocking
Special Abilities Focus on the Elusive Back abilities
Other Advice Speed and Agility are very important for this type of HB as most of the elusive special abilities rely on agility for their effectiveness.
Ideal Backup Position KR/PR


[edit] Balanced HB

Key Attributes Speed, Agility, Strength, Vision, Carrying
Secondary Attributes Confidence, Catching, Jumping, Blocking
Special Abilities Focus on the Elusive Back abilities
Other Advice This type of HB is a jack of all trades, not a home run threat every down, but a reliable HB who can help the team in almost any type of situation.
Ideal Backup Position FB/PR


[edit] Dual Threat Running/Catching HB

Key Attributes Agility, Catching, Vision, Speed, Jumping
Secondary Attributes Confidence, Carrying, Strength, Blocking
Special Abilities Focus on the Elusive Back abilities
Other Advice This type of player is tough to build well and takes a very specialized game plan to utilize his skills effectively. You are essentially building a HB who can catch passes out of the backfield but who can also play as a slot WR.
Ideal Backup Position WR3/WR4


http://wiki.goallineblitz.com/index.php/Player_Creation_Guide/Halfback

[edit] FB

Positioned behind the middle of the line, a fullback may do some running, some blocking, and some short receiving. A classic fullback is more of a power runner than a running back. Many modern formations do not use a fullback. Most plays utilizing the fullback call for him to block, generally by running up the middle of the line, clearing a path for a running back to run while having the ball to gain yardage.

[edit] Rushing FB

Key Attributes Agility, Strength, Vision
Secondary Attributes Carrying, Blocking
Special Abilities Focus on the Offensive abilities
Other Advice Make sure in his individual tactics that his run style is set to power.
Ideal Backup Position HB


[edit] Blocking FB

Key Attributes Blocking, Strength, Vision
Secondary Attributes Aglity, Speed
Special Abilities Focus on the Blocking abilities
Other Advice Speed allows him to get out in front of fast, elusive-style HBs
Ideal Backup Position TE


[edit] Balanced FB

Key Attributes Blocking Strength Speed
Secondary Attributes Agility Vision
Special Abilities Focus on Blocking abilities
Other Advice Speed allows him to get out in front of fast, elusive-style HBs. Strength will help him block and make weaker defenders bounce right off of him.
Ideal Backup Position HB/TE


See: Player Creation Guide/Fullback for example builds.

[edit] WR

The wide receivers are speedy pass-catching specialists. Their main job is to run pass routes and get open for a pass, although they are occasionally called on to block. A wide receiver may line up on the line of scrimmage and be counted as one of the necessary 7 players on the line in a legal formation (a split end), or he may line up at least one step behind the line of scrimmage and be counted as being in the backfield (a flanker if he is on the outside, a slot if he is not). There are generally two types of wide receivers, "speed" and "possession". A speed receiver's primary function is to stretch the field, to be a deep threat, and to pull away an eighth defensive man near the line of scrimmage from moves against the quarterback. A possession receiver is generally the more sure-handed of the two types and is used to keep possession of the ball by making catches that gain first down yardage, but he usually lacks the speed to attack a defensive backfield.

[edit] Speed WR

Key Attributes Speed, Agility
Secondary Attributes Catching, Vision, Jumping
Special Abilities Focus on Speedster abilities
Other Advice Be patient as it may take a few levels for this type of WR to be very effective.
Ideal Backup Position KR/PR


[edit] Possession WR

Key Attributes Catching, Agility, Speed
Secondary Attributes Jumping, Vision, Confidence
Special Abilities Focus on Possession Receiver abilities
Other Advice 17 or 18 Jumping should be enough until level 8 or 9. Even though he is a possession WR, do not neglect speed entirely or it will be very easy for a fast DB to shut him down. Consider adding a few points to First Step and Quick Cut too (in the Speedster tree) as this will help him run routes better.
Ideal Backup Position None


[edit] Balanced WR

Key Attributes Catching, Agility, Speed
Secondary Attributes Jumping, Vision
Special Abilities Focus on the first 2 abilities in each tree
Other Advice Put a points in Catching before you put points in the Sticky Hands ability as Catching will have a bigger effect. He also needs a good amount of speed and agility to allow him to get open in the passing game.
Ideal Backup Position None



See: Player Creation Guide/Wide_Receiver for example builds.

See: Speed Receiver for a guide just for speed receivers.

[edit] TE

Tight ends play on either side of, and roughly next to, the tackles. They are a mix between a blocker and a pass receiver. If an end moves away from the tackle, he is called a split end. Modern formations typically have one tight end and one split end. Many modern formations also forego tight ends and replace them with wide receivers. Sometimes a formation is referred to as having "three tight ends." This means in reality that an additional blocker (a wingback or an eighth lineman) has been substituted for a wide receiver. This would be done as in short-yardage situations where receivers are not needed.

[edit] Receiving TE

Key Attributes Catching, Speed, Agility, Strength
Secondary Attributes Vision, Jumping
Special Abilities Focus on Receiving abilities
Other Advice TEs are hard to build. Strength is always important. Set his individual run style to Power. Put points in Catching before you put points in the Sticky Hands ability as the Catching will have a bigger effect. Also consider putting a few point in Run Block and Pass Block (in the blocking tree).
Ideal Backup Position WR


[edit] Blocking TE

Key Attributes Blocking, Strength
Secondary Attributes Agility, Vision
Special Abilities Focus on Blocking abilities
Other Advice Think of him as a 6th O-lineman. Strength and blocking are key. Set his individual run style to Power and his blocking style to Run. Put a points in Catching (and do this before you put points in the Sticky Hands ability as the Catching will have a bigger effect). In the Specials tree load up on the Run and Pass Block. There are no penalties yet so only put enough points in hands to let you maximize the Get Low, and ditto, only put enough points into Get Low to maximize the Pancake ability.
Ideal Backup Position FB


[edit] Balanced TE

Key Attributes Blocking, Strength, Catching
Secondary Attributes Agility, Vision
Special Abilities Focus on the first 2 abilities in each tree
Other Advice Probably the most useful unspecialized position, the balanced TE is a staple of almost any team. You want him to have the strength and blocking ability to open up holes for the RB, while at the same time he needs to have the catching ability to provide an outlet for the QB when his WRs are covered. Focus on the first 2 abilities in both trees (Run Block, Pass Block, Route Run, and Sticky Hands). Put points in Catching before you put points in the Sticky Hands ability as Catching will have a bigger effect. He also needs a good amount of speed and agility to allow him to get open in the passing game.
Ideal Backup Position WR


See: Player Creation Guide/Tight_End for example builds.

[edit] C

The center performs the normal blocking functions of all linemen and is the player who puts the ball in play by means of the snap.

[edit] Center

Key Attributes Blocking, Strength, Vision, Agility
Secondary Attributes Speed, Confidence
Special Abilities Focus on one tree or spread points evenly between both trees
Other Advice For all O-linemen, Strength is the key to Pancakes along with the Pancake ability. There are no penalties yet so only put enough points in hands to let you maximize the Get Low, and ditto, only put enough points into Get Low to maximize the Pancake ability.
Ideal Backup Position LG


[edit] Balanced

Key Attributes Strength, Blocking
Secondary Attributes Vision, Agility, Speed
Special Abilities Focus on both Blocking Trees equally
Other Advice For all O-linemen, Strength is the key to Pancakes along with the Pancake ability. Mostly this player build is a good idea if you expect to be a backup as it will allow you to play multiple O-line positions well. If you are later given a starting job you can always focus your lineman to fit his new role and you almost certainly won’t be any worse off for having put tons of points into blocking and strength, or for the points you put into specials (but don’t go too crazy early on).
Ideal Backup Position C, G, OT



See: Player Creation Guide/Center for example builds.

[edit] G

The two guards are the offensive linemen directly on either side of the center and inside the tackles. Like all interior linemen, their function is to block on both running and passing plays. On some plays, rather than blocking straight ahead, a guard will "pull" - moving around behind the other offensive linemen upon the start of the play - in order to block a player on either side of the center, in an inside running play called a "trap" or an outside running play called a "sweep".

[edit] RG

Key Attributes Speed, Agility, Strength, Blocking
Secondary Attributes Vision
Special Abilities Focus on Run Blocking Tree
Other Advice For all O-linemen, Strength is the key to Pancakes along with the Pancake ability. There are no penalties yet so only put enough points in hands to let you maximize the Get Low, and ditto, only put enough points into Get Low to maximize the Pancake ability. Speed is very important for Gs if their team's RB runs outside a lot. They need speed to be able to get out in front of fast HBs in order to really do some damage.
Ideal Backup Position RT


[edit] LG

Key Attributes Strength, Blocking
Secondary Attributes Vision, Agility
Special Abilities Focus on Pass Blocking Tree
Other Advice It is harder to put together a pass blocking O-lineman. But could be beneficial against the speedy DE. Aglity and strength of course are important and strength is key to keep you from getting pushed back by strong D-linemen. The left G needs to be about 60% pass blocking, 40% run blocking (maybe more if your team runs inside a lot). You will need a lot of strength as you will be facing NT with incredible strength.
Ideal Backup Position C


[edit] Balanced

Key Attributes Strength, Blocking
Secondary Attributes Vision, Agility, Speed
Special Abilities Focus on both Blocking Trees equally
Other Advice For all O-linemen, Strength is the key to Pancakes along with the Pancake ability. Mostly this player build is a good idea if you expect to be a backup as it will allow you to play multiple O-line positions well. If you are later given a starting job you can always focus your lineman to fit his new role and you almost certainly won’t be any worse off for having put tons of points into blocking and strength, or for the points you put into specials (but don’t go too crazy early on).
Ideal Backup Position C, G, OT


See: Player Creation Guide/Guard for example builds.

[edit] OT

The offensive tackles play on both of the guards outside. Their role is primarily to block on both running and passing plays. The area from one tackle to the other is an area of "close line play" in which some blocks from behind, which are prohibited elsewhere on the field, are allowed. For a right-handed quarterback, the left tackle is charged with protecting the blindside, and is often faster than the other offensive linemen to stop 'speed rushers' at the Defensive End position. Like a guard, the tackle may have to "pull", on a running play, when there is a tight end on his side.

[edit] ROT

Key Attributes Strength, Blocking
Secondary Attributes Vision, Agility, Speed
Special Abilities Focus on Run Blocking Tree
Other Advice For all O-linemen, Strength is the key to Pancakes along with the Pancake ability. There are no penalties yet so only put enough points in hands to let you maximize the Get Low, and ditto, only put enough points into Get Low to maximize the Pancake ability. The sim runs right a lot, and in real life also the ROT is the big time run blocker so building your ROT as a run blocker is a good idea.
Ideal Backup Position LOT, LG


[edit] LOT

Key Attributes Strength, Blocking, Agility
Secondary Attributes Vision, Speed
Special Abilities Focus on both Blocking Trees, but Specialize in Pass
Other Advice For all O-linemen, Strength is the key to Pancakes along with the Pancake ability. There are no penalties yet so only put enough points in hands to let you maximize the Get Low, and ditto, only put enough points into Get Low to maximize the Pancake ability. In real life teams put their best OT on the left side. You need enough strength to combat strong bull-rushing DEs and enough agility and speed to keep up with quick, agile speed-rushing DEs. In the pass-blocking tree, focus on Pass Block, Absorb Pain, and Protect, which gives LOTs a special bonus to 3 key attributes.
Ideal Backup Position ROT, C


[edit] Balanced

Key Attributes Strength, Blocking
Secondary Attributes Vision, Agility, Speed
Special Abilities Focus on both Blocking Trees equally
Other Advice For all O-linemen, Strength is the key to Pancakes along with the Pancake ability. Mostly this player build is a good idea if you expect to be a backup as it will allow you to play multiple O-line positions well. If you are later given a starting job you can always focus your lineman to fit his new role and you almost certainly won’t be any worse off for having put tons of points into blocking and strength, or for the points you put into specials (but don’t go too crazy early on).
Ideal Backup Position C, G, OT


See: Player Creation Guide/Offensive_Tackle for example builds.

[edit] DT

Description text here.

[edit] Run Stopping DT (NT)

Key Attributes Strength, Agility
Secondary Attributes Tackling, Vision
Special Abilities Focus on the Run Stuffer Tree
Other Advice Focus on the Run Stuffer tree, especially Wall and Break Through. As a NT you will be facing double teams most of the time. Strength is key for this position and there is almost no amount of strength that is too much. Do not neglect Tackling entirely, but setting your Tackling style in your tactics to Wrap Up can make up for a lower Tackling number. Bort and DD have suggested that Blocking might increase your ability to avoid being blocked - I would train it occasionally but not spend points on it.
Ideal Backup Position DT


[edit] Pass Rush DT

Key Attributes Strength, Agility
Secondary Attributes Speed, Vision, Tackling
Special Abilities Focus on the Pass Rush Tree
Other Advice Focus on the Pass Rush Tree, especially Shed Block. Strength and Agility are essential. Do not neglect Tackling entirely, but setting your Tackling style in your tactics to Wrap Up can make up for a lower Tackling number. Bort and DD have suggested that Blocking might increase your ability to avoid being blocked - I would train it occasionally but not spend points on it.
Ideal Backup Position DE


[edit] Balanced DT

Key Attributes Strength, Agility, Tackling
Secondary Attributes Vision, Speed
Special Abilities Split Points among both Trees
Other Advice Put points into the first 2 abilities in each tree (Wall, Break Through, Shed block - put only enough points in Glare to maximize Shed Block). Strength, of course, is key, as is Agility. Whereas a NT needs maximum strength and not as much agility, for this type of DT split points more evenly between the two. Also consider putting a few more points into tackling than you ordinarily would. Bort and DD have suggested that Blocking might increase your ability to avoid being blocked - I would train it occasionally but not spend points on it.
Ideal Backup Position NT, DE


See: Player_Creation_Guide/Defensive_Tackle for example builds.

[edit] DE

Description text here.

[edit] Run Stopping DE

Key Attributes Strength, Agility, Tackling
Secondary Attributes Vision, Speed
Special Abilities Focus on the Run Stuffer Tree
Other Advice Focus on the Run Stuffer tree, especially Wall, Strong Base, and Diving Tackle. Strength and Agility are key as always for DEs. Do not neglect Tackling entirely, but setting your Tackling style in your tactics to Wrap Up can make up for a lower Tackling number. With a run stuffing DE you should have a little more tackling than a pass rusher. Bort and DD have suggested that Blocking might increase your ability to avoid being blocked - I would train it occasionally but not spend points on it.
Ideal Backup Position DT (not NT unless he is REALLY strong)


[edit] Pass Rush DE

Key Attributes Strength, Agility
Secondary Attributes Speed, Vision, Tackling
Special Abilities Focus on the Pass Rush Tree
Other Advice Focus on the Pass Rush Tree, especially Shed Block and Tunnel Vision. Strength and Agility are essential. Do not neglect Tackling entirely, but setting your Tackling style in your tactics to Wrap Up can make up for a lower Tackling number. Bort and DD have suggested that Blocking might increase your ability to avoid being blocked - I would train it occasionally but not spend points on it. I think Jumping can help you Swat Balls better but I am not 100% sure of this.
Ideal Backup Position DT (not NT unless he is REALLY strong)


[edit] Balanced DE

Key Attributes Strength, Agility
Secondary Attributes Vision, Tackling, Speed
Special Abilities Split Points among both Trees
Other Advice Put points into the first few abilities in each tree, especially Wall, Diving Tackle, and Shed Block. Strength, of course, is key, as is Agility. Whereas a pass rush specialist needs high agility, for a balanced DE you can split points more or less evenly between strength and agility, and even if you later decide to specialize him, you won't regret the points you spent in these two attributes. Also consider putting a few more points into tackling than you ordinarily would. Bort and DD have suggested that Blocking might increase your ability to avoid being blocked - I would train it occasionally but not spend points on it.
Ideal Backup Position DT (not NT unless he is REALLY strong)


See: Player_Creation_Guide/Defensive_End for example builds.

[edit] LB

Description text here.

[edit] Blitzing LOLB/ROLB

Key Attributes Speed, Agility, Vision, Strength
Secondary Attributes Tackling
Special Abilities Less Important – Focus on Pass Rusher Tree
Other Advice Focus on Pass Rush Tree, especially Shed Block. Think of your LOLB as a Pass Rushing DE, only faster. Speed and Agility will help you get to the ball faster. Strength will give you more of a chance against strong FBs and O-linemen. Vision will help you diagnose plays and find your way to the QB more effectively. Do not neglect Tackling entirely, but setting your Tackling style in your tactics to Wrap Up can make up for a lower Tackling number. Bort and DD have suggested that Blocking might increase your ability to avoid being blocked - I would train it occasionally but not spend points on it. ROLBs stay on the field when the defense goes to Nickle so a little more stamina is needed for this position.
Ideal Backup Position ROLB/LOLB


[edit] Coverage LOLB/ROLB

Key Attributes Speed, Agility, Vision
Secondary Attributes Jumping, Tackling, Catching
Special Abilities Less Important – Focus on Pass Rusher Tree
Other Advice Focus on the Pass Rusher tree, especially Swat Ball. Think of your LOLB as a Safety, only slightly stronger. LOLBs usually cover TEs so they need speed to keep up. Agility is also a must in coverage and vision will help him read and diagnose plays more quickly. I think Jumping can help you Swat Balls better but I am not 100% sure of this. Catching could lead to more INTs, but the results will be difficult to see as INTs do not come around too often. Set his individual tactics to "Stick to your man like glue" and "Always go for the INT" and "Wrap Up Tackle" to maximize his effectiveness in just about any defensive scheme. ROLBs stay on the field when the defense goes to Nickle so a little more stamina is needed for this position. ROLBs stay on the field when the defense goes to Nickle so a little more stamina is needed for this position.
Ideal Backup Position ROLB/LOLB, SS


[edit] Run Stuffing LOLB/ROLB

Key Attributes Speed, Agility, Vision, Tackling
Secondary Attributes Strength
Special Abilities Less Important – Focus on Hard Hitter Tree
Other Advice Focus on the Hard Hitter tree, especially Diving Tackle, as this is the most useful ability in games. LOLBs usually cover slot WRs and TEs so they need speed to keep up. They also need the speed to catch speedy, elusive backs. Putting points in Defense General is a waste unless you are going to be the MLB. ROLBs stay on the field when the defense goes to Nickle so a little more stamina is needed for this position.
Ideal Backup Position MLB, ROLB/LOLB


[edit] Run Stuffing MLB

Key Attributes Tackling, Strength, Vision
Secondary Attributes Agility, Speed
Special Abilities Less Important – Focus on Hard Hitter Tree
Other Advice Focus on the Hard Hitter tree, especially Diving Tackle, as this is the most useful ability in games. Shed block in the Pass Rusher Tree is useful as well. The key to a run stuffing MLB is having the strength and tackling to take on powerful ball carriers and blocking FBs, the agility to work through blocks, and the vision to diagnose plays quickly. Speed is important, but not as important as it is for OLBs.
Ideal Backup Position LOLB



See: Player_Creation_Guide/Linebacker for example builds.

[edit] CB

Description text here.

[edit] Speedster CB

Key Attributes Speed, Agility, Vision
Secondary Attributes Jumping, Catching
Special Abilities Less Important – Focus on the Speedster Tree
Other Advice Physical abilities are key for this position. Focus on the Speedster tree, especially First Step and Change Direction. Return Specialist is only important if you want him to return kicks, in which case he will need extra stamina. You may want to put 3-4 cheap points in Swat Ball (in the Shutdown ability tree) as well. Jumping will help you swat balls better, jumping and catching will help you get more INTs. Vision is a must for any CB. Do not neglect Tackling entirely, but setting your Tackling style in your tactics to Wrap Up can make up for a lower Tackling number.
Ideal Backup Position FS


[edit] Coverage CB (Zone)

Key Attributes Agility, Vision
Secondary Attributes Speed, Jumping, Catching
Special Abilities Less Important – Focus on both ability trees
Other Advice Physical abilities are key for this position. Focus on both ability trees, especially Swat Ball and Super Vision (in the Shutdown ability tree) and later in his development Closing Speed (in the Speedster Tree - train just enough of the others to max this one out in this tree). You will need the speed, agility, and vision to react to the ball quickly if you play a lot of zone coverage. Jumping will help you swat balls better, jumping and catching will help you get more INTs. Vision is a must for any CB. Do not neglect Tackling entirely, but setting your Tackling style in your tactics to Wrap Up can make up for a lower Tackling number.
Ideal Backup Position FS


[edit] Coverage CB (Man)

Key Attributes Speed, Agility, Vision
Secondary Attributes Jumping, Catching
Special Abilities Less Important – Physical abilities are key for this position. Focus on both abilitiy trees, especially Swat Ball, Shutdown Coverage (in the Shutdown ability tree) and First Step and Change Direction (in the Speedster Tree). You will need the speed and agility to keep up with any WR and the vision and jumping to make a play on the ball when a pass is thrown his way. Jumping will help you swat balls better, jumping and catching will help you get more INTs. Do not neglect Tackling entirely, but setting your Tackling style in your tactics to Wrap Up can make up for a lower Tackling number. Tackling is less important for this type of CB since he will be unning down the field with a WR most of the time.
Other Advice {{{advice}}}
Ideal Backup Position FS


[edit] Slot CB/Nickel Back

Key Attributes Agility, Vision, Jumping
Secondary Attributes Speed, Catching, Tackling, Strength
Special Abilities Less Important – Focus on both ability trees
Other Advice Physical abilities are key for this position. Focus on both abilitiy trees, especially Swat Ball, Shutdown Coverage, and Super Vision (in the Shutdown ability tree) and First Step and Change Direction (in the Speedster Tree). Agility and vision are more important for a slot WR than pure speed as they will help you to make a play on the ball when a pass is thrown his way. Jumping will help you swat balls better, jumping and catching will help you get more INTs. Do not neglect Tackling entirely, but setting your Tackling style in your tactics to Wrap Up can make up for a lower Tackling number. Tackling is more important for a slot CB as he will have to help out in run support.
Ideal Backup Position FS


[edit] Run Stuffing CB

Key Attributes Agility, Vision, Tackling, Strength
Secondary Attributes Speed, Jumping
Special Abilities Less Important – Focus on the Shutdown tree
Other Advice Physical abilities are key for this position. Focus on the Shutdown tree, especially Super Vision, as this will help you diagnose plays quickly. Vision will help you diagnose plays quickly while strength and tackling will help you overpower WRs to make tackles, will help you actually tackle the HB, and could lead to forced fumbles as well. Jumping will help you swat balls better, jumping and catching will help you get more INTs.
Ideal Backup Position SS


[edit] Balanced CB

Key Attributes Speed, Agility, Vision, Tackling
Secondary Attributes Jumping, Catching, Strength
Special Abilities Less Important – Focus on both ability trees
Other Advice Physical abilities are key for this position. Focus on both abilitiy trees , especially Swat Ball and Super Vision(in the Shutdown ability tree) and First Step and Change Direction (in the Speedster Tree). Your CB will basically do a little of everything so you will need a little more tackling and strength than a pure cover CB, but not as much as a hard-core run stuffing CB. Jumping will help you swat balls better, jumping and catching will help you get more INTs. This type of player is one who will probably have to neglect catching and thus will not get the big time INTs that other CBs will get, however he will be a solid player who is an asset on the field in run or pass situations.
Ideal Backup Position FS



See: Player_Creation_Guide/Cornerback for example builds.

[edit] SS

Description text here.

[edit] Run Stuffing SS

Key Attributes Vision, Tackling, Strength
Secondary Attributes Speed, Agility
Special Abilities Important - Focus on the Hard Hitter Tree
Other Advice SSs are hard to build because they need to be a jack of all trades. It may take a little longer to see great results at this position. Focus on the Hard Hitter Tree, especially Diving Tackle. You need to have at least enough speed to catch most ball carriers and enough agility not to get juked out of your shoes by elusive RBs. Vision of course helps you diagnose plays quickly. Strength is the key to forcing fumbles so add to this before you pour points into Big Hit and Monster Hit. Tackling is essential. If you want to set his tackling style to aggressive or even balanced, you will need enough tackling to make sure you on't get a lot of missed and broken tackles.
Ideal Backup Position ROLB, MLB - LOLB doesn't play that much and doesn't need much subbing.


[edit] Coverage SS

Key Attributes Speed, Vision
Secondary Attributes Agility, Tackling, Jumping
Special Abilities Important - Focus on the Coverage tree
Other Advice SSs are hard to build because they need to be a jack of all trades. It may take a little longer to see great results at this position. Try to get his speed and vision way up that way they can fly around the field and clean up after other people. Focus on the Coverage tree, especially Super Vision, Swat Ball, and Closing Speed. Do not neglect Tackling entirely, but setting your Tackling style in your tactics to Wrap Up can make up for a lower Tackling number. I think Jumping can help you Swat Balls better but I am not 100% sure of this. I do know that jumping will make it easier to snag INTs.
Ideal Backup Position FS


[edit] Balanced SS

Key Attributes Speed, Vision, Tackling
Secondary Attributes Strength, Agility
Special Abilities Important - Focus on both trees, especially Super Vision and Diving Tackle
Other Advice SSs are hard to build because they need to be a jack of all trades. It may take a little longer to see great results at this position. Focus on both trees, especially Super Vision and Diving Tackle. Do not neglect Tackling entirely, but setting your Tackling style in your tactics to Wrap Up can make up for a lower Tackling number. I think Jumping can help you Swat Balls better but I am not 100% sure of this. You want him to be fast enough to get to the ball carrier, and strong enough and a sure enough tackler to bring him down when you get there. Vision will be the key to getting him to the ball early and often.
Ideal Backup Position ROLB, FS




See: Player_Creation_Guide/Strong Safety for example builds.

[edit] FS

Description text here.

[edit] Run Stuffing FS

Key Attributes Vision, Tackling, Strength
Secondary Attributes Speed, Agility
Special Abilities Important - Focus on the Hard Hitter Tree
Other Advice FSs are hard to build because they need to be a jack of all trades. It may take a little longer to see great results at this position. Focus on the Hard Hitter Tree, especially Diving Tackle, and Closing Speed. You need to have at least enough speed to catch most ball carriers and enough agility not to get juked out of your shoes by elusive RBs. Vision of course helps you diagnose plays quickly. Strength is the key to forcing fumbles so add to this before you pour points into Big Hit. Tackling is essential. If you want to set his tackling style to aggressive or even balanced, you will need enough tackling to make sure you don't get a lot of missed and broken tackles.
Ideal Backup Position SS


[edit] Coverage FS

Key Attributes Speed, Vision
Secondary Attributes Agility, Tackling, Jumping
Special Abilities Important - Focus on the Coverage tree
Other Advice FSs are hard to build because they need to be a jack of all trades. It may take a little longer to see great results at this position. Try to get his speed and vision way up that way they can fly around the field and clean up after other people. Focus on the Coverage tree, especially Super Vision, Swat Ball, and Shutdown Coverage. In man coverage against 5 WR sets the FS must defend a WR by himself so a coverage FS needs many of the same abilities (e.g. First Step, Change Direction) that a CB needs and similar physical abilities as well. Do not neglect Tackling entirely, but setting your Tackling style in your tactics to Wrap Up can make up for a lower Tackling number. I think Jumping can help you Swat Balls better but I am not 100% sure of this. I do know that jumping will make it easier to snag INTs.
Ideal Backup Position CB, SS


[edit] Balanced FS

Key Attributes Speed, Vision, Tackling
Secondary Attributes Strength, Agility
Special Abilities Important - Focus on both trees, especially Super Vision
Other Advice FSs are hard to build because they need to be a jack of all trades. It may take a little longer to see great results at this position. Focus on the Coverage tree, especially Super Vision. Also put points in Diving Tackle (in the Hard Hitter tree), as this is one of the most useful ability in games. Do not neglect Tackling entirely, but setting your Tackling style in your tactics to Wrap Up can make up for a lower Tackling number. I think Jumping can help you Swat Balls better but I am not 100% sure of this. You want him to be fast enough to get to the ball carrier, and strong enough and a sure enough tackler to bring him down when you get there. Vision will be the key to getting him to the ball early and often.
Ideal Backup Position SS


See: Player_Creation_Guide/Free Safety for example builds.

[edit] K

Description text here.

[edit] K

Key Attributes Kicking, Strength, Vision
Secondary Attributes Confidence, Agility, Speed
Special Abilities Important – Especially Automatic
Other Advice Stamina is not as important because his playing time is limited. Keep it around 12-15 (train it occasionally). Kicking is his main skill but the secondary ones are important too - you just need less of them. Strength affects how far he can kick, Agility, Speed, and Jumping affect his kicking mechanics (I would assume), Vision affects his accuracy, Confidence affects his consistency. Vision and confidence are very important, but often neglected, attributes for kickers.
Ideal Backup Position None



See: Player_Creation_Guide/Kicker for example builds.

Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=28748 | http://goallineblitz.com/game/player.pl?player_id=36742

[edit] P

Key Attributes Punting, Confidence
Secondary Attributes Strength, Vision, Agility, Speed, Jumping
Special Abilities Important – Especially Automatic
Other Advice Stamina is not as important because his playing time is limited. Keep it around 12-15 (train it occasionally). Punting is his main skill but the secondary ones are important too - you just need less of them. Strength affects how far he can punt, Agility, Speed, and Jumping affect his kicking mechanics (I would assume), Vision affects his accuracy, Confidence affects his consistency.
Ideal Backup Position None


Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=28642

(See full article Punter Creation Guide)

[edit] The Basics

Punters on GLB have an interesting existence. Most teams only carry 1, and on good teams, that punter doesn't get a lot of experience. It's not uncommon for some punters only to get 3 to 5 plays per game.

[edit] Skills and Attributes

  • Punting is the sine qua non skill for this position. That means that if your punting score is lousy, your punter will be lousy.
  • Confidence is the second-most critical attribute for the punter. If Punting is your potential, Confidence is how likely you are to reach that potential. If your Level 14 punter is still hitting a lot of 26-yard shanks in spite of having 65 in Punting and 4 points in Big Boot, it's probably because his Confidence is too low.
  • Vision is not nearly as important as the previous two, but it is useful, particularly when you're trying to pin the opponent deep.
  • Strength is important for getting better distance and better hang time. Having said that, there is a point of diminishing returns: having a lineman's strength won't translate to consistent 80-yard boots. And I question the utility of being able to punt the ball 80 yards rather than being able to pin the opponent inside their own 20 with some consistency.
  • Agility is one I'm not entirely sure what it does, but casual testing seems to indicate that it helps with hang time and accuracy.
  • Jumping is another oft-overlooked attribute for the punter. It seems to help contribute toward both distance and hang time. While not a primary stat, it is one which should cycle into your training regimen.
  • Stamina is generally a non-factor. Unless your punter is going to do something else as well (not recommended), Stamina above about 12 isn't necessary.
  • Speed and Tackling are really going to be a function of your coverage teams. I've seen kickers have to make tackles on many occasions. In 3 seasons, my punter hasn't made a single one. Still, I wouldn't ignore them completely.

[edit] Special Abilities

  • Calm Nerves works in tandem with Confidence, and affects consistency and accuracy. Raise this one early.
  • Hang Time is commonly panned by GLB punters as being little more than an obstacle to Big Boot. I find it's actually quite useful at higher levels because it gives the coverage team more time to get downfield. The key here is that it doesn't affect your stats directly, but it does affect the opposition's return yardage. Don't sell it short just yet.
  • Big Boot works with your Strength to determine how far you can punt the ball. A lot of punters will only pay enough attention to the other SAs to get Big Boot as high as they want. The danger here is that having Big Boot at a high level introduces the very real danger of outkicking your coverage - and that's when big returns happen. Nevertheless, Big Boot is an absolutely vital SA. On more than one occasion it's really helped transform the field position battle.

[edit] KR/PR

Typically a CB, WR, or HB.

Key Attributes Speed, Agility
Secondary Attributes Vision
Special Abilities Important – Put points into First Step, Change Direction, and Return Specialist (if he is a CB) and also Super Vision in the Shutdown tree.
Other Advice Stamina is not as important because his playing time is limited. Keep it around 20-24. Also find other creative ways to use him, as backup WR, HB, nickle back, etc., however if you use him in other ways you will need to give him more stamina. A lot of people are starting to see great results from putting points in Super Vision.
Ideal Backup Position WR (we use him as the #4 WR, #2/3 CB, KR, and PR)


Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=237402

[edit] External Links

For extra builds to look at, you can look here: http://goallineblitz.com/game/forum_thread.pl?thread_id=373950

Guide to Creating Players by tpaterniti

Personal tools