Veteran abilities

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Veteran abilities are special abilities that unlock once a player has reached level 25. They are abilities to enhance and customize your player's performance. Veteran points are required to gain veteran abilities.

[edit] Acquiring Veteran Points

The Veteran Ability selection menu
Click the 'Veteran Abilities' button to view what you have

When you reach level 25, you will receive two VAs immediately. On top of these, as your regular experience levels out, your veteran experience increases until it levels out at a steady rate as well:

  • From level 25-29, you receive 150 veteran XP per day.
  • From level 30-34, you receive 250 veteran XP per day.
  • From level 35-39, you receive 300 veteran XP per day.
  • From level 40 up, you receive 325 veteran XP per day.

Veteran XP continues even after your player's skills start to decline. You receive veteran XP every day during the season (from day 1 to day 40). You do not receive veteran XP during the offseason or preseason.

See also: Boosting and Veteran Points.

[edit] Percentages

  • They are multiplicative. If you have a 50% chance to do something, and an ability gives you a +10% bonus, you now have a 55% chance to do that thing.
  • They are added on to the base attribute. If you have a base strength of 50, with equipment that gives you +3 strength, a +10% bonus would give you 58 strength.
  • If combined with equipment that does the same thing, they are added up and then applied. For example, if you have a veteran ability that gives +10% bonus to breaking tackles, and a piece of advanced equipment that gives +5% to breaking tackles, the total bonus applied is +15% to breaking tackles.
  • Decimals count when applying percentage bonuses to attributes. The simulation code deals with number in floating point.
  • There is a cap on the maximum value a player can receive to a +% modifier from VA's at 75%. So for example if a player has 15 points in Comeback Kid which would give a +60% catch ball chance on passes over 15 yards and 15 points in Clock Manager which gives +37.5% catch ball chance when trailing, if team was trailing and pass was longer then 15 yards the maximum increase to catch ball chance would be +75% instead of the +97.5% chance the current stack would give.

[edit] Limits

As you level up, the level that your veteran abilities can reach also increases:

  • From level 25-29, veteran abilities may go to level 5.
  • From level 30-39, veteran abilities may go to level 10.
  • From level 40+, veteran abilities may go to level 15.

Additionally, certain veteran abilities have prerequisites that you must meet before you can select them. For example, some might require that you reach 50 base strength, or have at least 800 fame. Roll your mouse over the veteran ability to see what the prerequisites are.

[edit] Veteran Point Resets

Each season, during the pre-season, players will be given up to 15 reset points to be used to move VAs around as they wish. The amount of reset points you receive is equal to the amount you can place into a VA. The reason for the reset is to allow players adjust to a possible position change in their career, like special teams focus to a primary receiver).

  • Level 25-29 = 5 reset points
  • Level 30-39 = 10 reset points
  • Level 40+ = 15 reset points

Some seasons may include specific Veteran Ability resets for skills which have been significantly changed or adjusted. These are not guaranteed to happen every season so you should only count on the the ability to restore the base amount of resets listed above.

Full resets are rare and should not be counted on to happen. The minimum reset is all you should expect to see every new season. [1]

Any individual VA resets will be mentioned in the Admin Announcements relevant to that season.

[edit] Will more veteran abilities ever be added?

Yes, if we receive good suggestions, or if some are needed to apply to new features we may add down the road, such as injuries.

[edit] List

This is a list of VA's, along with their requirements (still incomplete). For special notes about veteran abilities that Bort has commented on, see Veteran abilities/Bort

[edit] General

Veteran AbilityDescriptionRequirement
image:ball_hawk.gif
This player has a nose for the ball. Each level of Ball Hawk gives a +1% bonus to speed, agility, and vision from the moment a player sees the pass coming until it is caught or dropped. Applies on both defense and offense but will only work in Zone coverage.40 Jumping
image:Big Heart.gif
Never give up! Each level of Big Heart reduces all penalties to morale by 5% when trailing by 14 or more points. Big Heart remains active until the score is within 7 points. In addition, each level of Big Heart gives a +.5 morale refill to start the 4th quarter.40 Confidence
image:Clutch.gif
This player seems to come up big when needed. The Clutch ability gives this player access to various bonuses towards making plays on offense, defense, kicking and punting in 3rd and 4th down situations, especially late in the game. Each level of Clutch increases the likelihood of triggering a bonus by 5%.none
image:Heart Of Champion.gif
This player excels in the playoffs. Each level of Heart of a Champion gives a +2 bonus to confidence in the playoffs.480 Fame
image:Hometown Hero.gif
This player is loved by the fans. Each level of Hometown Hero gives a +1 bonus to confidence and a +1% bonus to stamina when playing at home.160 Fame
image:Adrenaline Junkie.png
Other players sometimes make the best coaches. This player loves physical play. For each level of Adrenaline Junkie, this player loses 2% less energy when making a tackle or when being tackled. none
Stone Wall
This player is simply hard to move. Each level of Stone Wall gives a +1% bonus to resisting being knocked down or pushed back, both while blocking and being blocked. 225 Weight, 50 Strength
image:Natural Leader.gif
Some players are natural born leaders. Each level of the Natural Leader ability gives a +3% bonus chance for all "General" special abilities (Line General, D Line General, Field General, Defense General) to activate.300 Fame
image:Overtime Killer.gif
This player gets pumped when a game goes into overtime. Each level of Overtime Killer gives a +2 energy refill at the beginning of overtime. In addition, the player gains a +5% bonus to all attributes during overtime or when the score is within 7 points during the last 20 seconds of the 4th quarter. Each level of OT Killer extends the +5% bonus by an additional 20 seconds into the 4th quarter.40 Confidence
image:Prime Time Player.gif
This player makes the highlight reel all the time. Each level of Prime Time Player gives a +2% bonus to catching and a 4% bonus to jumping when in the endzone. Applies on both offense and defense.500 fame
image:Red Zone Freak.gif
This player turns it on in the red zone. Each level of Red Zone Freak gives a +5% chance to gain a 5% bonus to all attributes when inside the 20 yard line, either on offense or defense.none
image:Second Wind.gif
Crunch time brings out the best in some players. Each level of Second Wind gives a +1 refill to energy to start the 4th quarter, regardless of stamina. In addition, each level gives a +.5 refill to energy when the score is within 7 at the 2 minute warning. none
image:Slow Starter.gif
This player takes a while to get rolling. He gets a -5% penalty to all attributes for the first quarter of each game, and a bonus to all attributes in 4th quarter and overtime. For each play he plays during the first quarter, the second half bonus increases by +0.4% up to a maximum of 6%. Each level of Slow Starter extends the second half bonus into the third quarter by 30 seconds per point in the VA. 50 Agility
image:Streaky.gif
This player has good games and bad games. On good days, the player will get +.4% to all attributes and -.2% to all attributes if it's a bad day. There will be a flat 50% chance of a good day or bad daynone

[edit] Offense

Veteran AbilityDescriptionRequirement
image:Awe Inspiring.gif
This player inspires awe in younger players. Each level of Awe Inspiring gives a +5% chance to cause a -20% vision penalty to less famous defenders who line up to cover him man to man.lvl 30, 640 Fame
image:blocking_back.gif
This back is a good pass blocker. Each level of Blocking Back gives a +5% bonus to the vision checks required to see blitzing defenders coming on pass plays, when playing HB or FB.None
image:Bruiser.gif
Few can match this player's power. Each level of Bruiser gives a +3% bonus to breaking tackles when using at least 50% Power running style and within 8 yards of the line of scrimmage.50 Carrying, 50 Strength
image:clever_instincts.gif
This player has good instincts for his age. Each level of Clever Instincts gives a +3% bonus to the success rate of the Head Fake, Juke, and Pump Fake special abilities, when used against players of higher level.None
image:Clock Manager.gif
This player excels in the two minute drill. Each level of Clock Manager gives a +1% bonus to catching passes as a receiver or +1% to pass quality if QB, when trailing with less than 30 seconds left in the 2nd or 4th quarters. In addition, each level of Clock Manager extends the bonus by an additional 6 seconds into the quarter.None
image:Comeback Kid.gif
This player makes big plays when it counts. When his team is trailing, each level of Comeback Kid gives a +2% chance to catch passes longer than 15 yards and a +2% bonus to avoiding fumbles.None
image:downfield_blocker.gif
This player is a great open field blocker. Each level of Downfield Blocker gives a +4% bonus to hold a block when at least 3 yards downfield past the line of scrimmage.None
image:Go To Guy.gif
Each level of Go To Guy gives a +5% chance for this player to get a bonus to being targeted by the QB when running a route, and a 1% bonus per level to the QB's pass quality when throwing to this player. Limit one Go To Guy per play. If more than one Go To Guy is on the field, the bonus will be applied to the WR with the highest depth chart position (ex: WR1 over WR2).800 Fame
image:Goal Line Back.gif
This player has a nose for the endzone. Each level of Goal Line Back gives a +2% to strength, agility, and carrying on rushing plays inside the 5 yard line, when playing HB or FB.None
image:goal_line_blocker.gif
This player gives that extra push at the goal line. Each level of Goal Line Blocker gives a +2% to strength, agility, and blocking on rushing plays inside the 5 yard line when this player is playing on the offensive line. Goal Line Blocker is based on the player's starting line up position and action (set to block or not). If he's set to go out and lead block, it won't work. The player needs to be set to normal line blocking. [2]
image:hail_mary.gif
This player has quite an arm. Each level of Hail Mary gives a +1% bonus to strength and throwing on passes longer than 25 yards when this player is playing QB.50 Strength
image:Hard Count.gif
A good hard count can draw the defense offsides. Each level of Hard Count gives a +5% better chance to draw the defense offsides before the snap when this player is playing QB.None
image:Mr First Down.gif
This player has a nose for the first down marker. Each level Mr. First Down gives a 5% chance of being awarded an extra 1/2 yard when being tackled, if it would mean getting a first down.40 Vision
image:Mr Reliable.gif
Hold onto the ball! On 1st and 2nd down, each level of Mr. Reliable gives a +5% bonus to avoiding fumbles. On 3rd and 4th down, each level of Mr. Reliable gives a +2% bonus to catching and holding onto passes. None
image:pass_blocker.gif
This player knows how to protect the QB when it counts. Each level of Pass Blocker gives a +2% bonus to agility and blocking on 2nd and 10+ yards to go, and when pass blocking on all 3rd or 4th down passing plays.50 Blocking
Possession Receiver
This player catches short passes with ease. Each level of Possession Receiver gives a +2% bonus to making catches shorter than 8 yards, when playing WR or TE.None
image:Quick Feet.gif
This player is hard to keep up with. Each level of Quick Feet gives a +2% bonus to the success rate of the Head Fake, Spin, and Juke special abilities.
image:Quick Release.gif
Getting the ball to the receiver quickly gives the defense less time to react. Each level of Quick Release gives a +5% chance to have a quick release when passing the ball with no penalty to accuracy.50 Throwing
Nerves of Steel
This player can take a hit. When playing WR or TE and the ball is caught but knocked loose by a tackler, each level of Nerves of Steel gives him a +5% chance to force both him and the tackler to re-roll the knocked loose roll. This will not help him catch the ball, nor break the tackle that knocked it loose. It will only help him retain possession.40 Strength
image:Scrambler.gif
This player has an uncanny ability to get away from sacks. Each level of Scrambler gives a +5% bonus to breaking sack tackles when playing QB, and a +5% bonus per level to the effectiveness of the Turn the Shoulder special ability.None
image:Oustide_Blocker.gif
This player blocks well on outside running plays. Each level of Outside Blocker gives a +2% to speed, agility, vision, and blocking when blocking more than 7 yards outside the initial ball spot on rushing plays. None
image:Short Yardage Monster.gif
This player is hard to bring down for a TFL. Each level of Short Yardage Monster gives a +3% bonus to breaking tackles when behind the line of scrimmage on inside rushing plays, and a 3% bonus to the success rate of the Head Fake, Juke, and Spin special abilities when behind the line of scrimmage on outside rushing plays.40 Vision
image:showboat_blocker.gif
This player really knows how to rub it in. Each level of Showboat Blocker gives a +5% bonus to opponent morale loss when pancaked by this player.None
image:Slippery.gif
This player slips out of tackles with ease. Each level of Slippery gives a +2% bonus to breaking tackles when using at least 50% Elusive running style.50 Agility
image:Sure Hands.gif
When failing a catch pass check, the Sure Hands ability gives this player a second chance to retry the roll. Each level gives a +5% chance to allow the second roll. This ability works only on offense.50 Catching
image:Tenacious.gif
This player fights for every yard. Each level of Tenacious gives a +4% bonus to fight out extra yards when the tackler is using the Wrap Up tactic setting.None
image:Thick Skin.gif
Trash talking means nothing to this player. Each level of Thick Skin reduces the effect of the Trash Talk, Growl, Snarl, and Glare special abilities by 5% when used against this player.None
image:Underdog.gif
Nobody gives this player any respect. Sometimes they don't even pay attention to him! Each level of Underdog gives a +5% chance to cause a -20% vision penalty to more famous defenders who line up to cover him man to man.None
image:Yac_attack.gif
This player is tough to bring down after a catch. Each level of YAC Attack gives a +5% bonus to breaking tackles within the first second after catching a pass shorter than 10 yards.40 carrying
Possession Receiver
This player catches short passes with ease. Each level of Possession Receiver gives a +2% bonus to making catches shorter than 8 yards, and a +2% bonus to resisting having the ball knocked loose by a tackle, when playing WR or TE. None
Pulling Lineman
This player really knows how to get out and block where it is needed. Each level of Pulling Lineman gives a 1% speed and acceleration increase when playing C, G, or OT and pulling on a run play. It only applies to the initial portion of the pull, while paralleling the LOS. None
Punishing Runner
This runner dishes out more than he takes. When tackled, this player has a 4% chance per level of Punishing Runner that the tackler takes a double hit to energy. 50 Strength
Outside Blocker
This player blocks well on outside running plays. Each level of Outside Blocker gives a +2% to speed, agility, vision, and blocking when blocking more than 7 yards outside the initial ball spot on rushing plays. None
Shed Weight
This player hates people hanging all over him. Each level of Shed Weight gives a +5% chance to shed tacklers who are being dragged. 50 Strength
Slot Machine
This receiver is money in the slot. For each level of Slot Machine, this player receives a 3% bonus to the strength of Route Running and Sticky Hands special abilities and a 1% bonus to vision, when running a route. Ability applies only when playing in the WR3 position. 65 Catching
image:Thick Skin.gif

Trash talking means nothing to this player. Each level of Thick Skin reduces the effect of the Trash Talk, Growl, Snarl, and Glare special abilities by 4% when used against this player, and a 2% chance for Trash Talk, Growl, Snarl, and Glare to affect the originator instead.

Over Power

This blocker over powers the defender he is matched up against. For each level of Over Power, strength has 1% more of an effect on hold block rolls on rushing plays. This VA is not usable on ST's, OL, TE's, FB's and HB's can use.

Run Blocker Archetype
Max Protect

This blocker knows how to help protect the QB. For each level of Max Protect, agility and blocking each have .5% more of an effect on hold block rolls on passing plays This VA is not usable on ST's, OL, TE's, FB's and HB's can use.

Pass Blocker Archetype
Power Blocker

This player can overpower his blocking assignment. Each level of Power Blocker gives a +2% bonus to pancaking his blocker when holding a block when using the Run Block Blocking Focus and a +1% boost when using No Blocking Focus. This VA is not usable on ST's, OL, TE's, FB's and HB's can use.

None
Pocket Defender

This blocker knows how to create a QB safety zone. Each level of Pocket Defender gives a +2% boost to holding a block against a pass rusher when using the Pass Block Blocking Focus and a +1% boost when using No Blocking Focus. This VA is not usable on ST's, OL, TE's, FB's and HB's can use.

None


[edit] Defense

Veteran AbilityDescriptionRequirement
image:Brick wall.gif
Stop 'em in their tracks! Each level of Brick Wall gives a +3% bonus to keeping the ball carrier from gaining extra yards while tackling them50 Strength
image:david_vs_goliath.gif
The bigger they are... Each level of David vs Goliath gives a +1% bonus to the success rate of tackling a player who is heavier or stronger. Tackler receives a morale hit.60 tackling
image:fearsome.gif
Quarterbacks are scared just by this player lining up across from them. Each level of Fearsome gives a +2% chance to cause the QB to feel hurry pressure when this player is blitzing from a LB, SS, or FS position, no matter how close he is.600 Fame, 40 Strength
image:goal_line_stand.gif
This player amps it up at the goal line. Each level of Goal Line Stand gives a +2% to strength, agility, and tackling vs. rushing or passing plays inside the 5 yard line, when playing defense.
image:Heavyweight.gif
This player is hard to block. Each level of Heavyweight gives a +1.5% bonus to knocking down his blocker when breaking a block.245 Weight
image:helmet_crash.gif
Ouch! When this player tackles the ball carrier, each level of Helmet Crash gives a +3% chance to reduce his opponent's morale and energy by an additional -3, and a +3% chance of doubling the morale/energy effect of Big and Monster Hit tackles.60 Strength
image:Intimidating.gif
This player would scare anyone. Each level of Intimidating increases the required confidence to resist the Trash Talk, Growl, Snarl, Aura of Intimidation, and Glare special abilities by 5%. None
Death Grip
This player doesn't give up on tackles. Each level of Death Grip gives a +3% bonus to the chance of holding on and being dragged after missing a tackle.40 tackling
image:jump_the_snap.gif
This player is aggressive off the defensive line. Each level of Jump the Snap gives a +3% bonus to the vision check required to get off the line quickly, but a 1% increase in the chance of jumping offsides and getting called for encroachment.None
image:Long Reach.gif
This player has an exceptional wingspan. When failing a pass deflection check, the Long Reach ability gives this player a second chance to retry the roll. Each level gives a +3% chance to allow a second roll. This ability works only on defense.None
image:Never_Give_Up.gif
Get back in the play! Each level of Never Give Up gives a +5% bonus to the speed of getting up after falling down on defense, and reduces morale loss from being pancaked by 5% per level.300 Fame
image:pass_rusher.gif
This player knows how to put pressure on the QB when it counts. Each level of Pass Rusher gives a +2% bonus to agility and strength when rushing the QB on 3rd or 4th down passing plays.50 Strength
image:Power Tackler.gif
Knock the ball loose! Each level of Power Tackler gives a +3% bonus to forcing fumbles when not using the wrap up tackle setting.None
image:Showboat.gif
This player is a showoff. Each level of Showboat decreases the receiver's morale by an additional 5% after this player has deflected a pass. This ability works only on defense.320 Fame
image:Sure Tackler.gif
It doesn\'t matter how you stop him, as long as you stop him. When failing a make tackle check, the Sure Tackler ability gives this player a second chance to retry the roll. Each level gives a +4% chance to force both the tackler and ball carrier to reroll.40 Tackling
image:third_down_stopper.gif
This player steps it up when it counts. Each level of Third Down Stopper gives a +3% bonus to deflecting passes on 3rd and 4th down.None
Pocket Crusher
This defender knows how to destroy the QB's safety zone. Each level of Pocket Crusher gives a +2% boost to pushing pass blockers back when using the Power pass rush tactic.Prerequisites: 245 weight, 50 strength
Rip the Ball
This player is an opportunist when it comes to forcing fumbles. Each level of Rip the Ball gives a +3% chance to force a fumble when tackling a ball carrier who is currently dragging other tacklers.50 vision, 50 tackling, 50 strength
Technique Man
This player has great technique when fighting blockers. Each level of Technique Man gives a +2% bonus to breaking pass blocks when using the Evasive pass rush tactic, if the blocker has at least 10% less agility. 50 agility
Towering Man
This defender is difficult to pass over. Each level of Towering Man gives a +5% bonus to deflecting passes when playing NT, DT or DE and pass rushing.Prerequisites: 75 inches tall

[edit] Special Teams

Veteran AbilityDescriptionRequirement
image:booming_kick.gif
This player kicks off with great power. Each level of Booming Kick gives a +3% chance to increase kickoff power by 25%.40 Strength
image:Distance Runner.gif
Playing on kickoffs can take a lot out of you. Each level of Distance Runner lessens this player's energy usage on kickoffs and punts by 5%, except when playing KR/PR.None
image:laces_out.gif
Laces OUT! Each level of Laces Out gives a +3% bonus to kick accuracy and a +1% bonus to kicking power when kicking a field goal that would tie or win the game in the 4th quarter or overtime.40 Kicking
image:leg_of_steel.gif
This player punts with great power. Each level of Leg of Steel gives a +5% chance to increase punting power by 25% when punting from inside your own 20.40 Strength
image:nail_in_coffin.gif
This player punts with great accuracy. Each level of Nail in the Coffin gives a +3% bonus to the chance of successfully kicking a coffin corner punt.40 Vision
image:return_man.gif
This player returns kicks intelligently and avoids mistakes. When playing KR/PR, each level of Return Man gives a +3% bonus to vision, a +2% bonus to the success rate of Juke, Spin and Head Fake, and a 2% bonus to avoiding fumbles.None
image:Special Teamer.gif
Special teams is 1/3 of the game. Each level of Special Teamer gives a +1% bonus to all attributes when playing on either side on kickoffs and punts, except for K/P.None
On a roll
This player pours it on when he gets it going. Each level of On a Roll gives a +1% increase to confidence for each consecutive field goal this player kicks in a game. None

[edit] Attribute

Veteran AbilityDescriptionRequirement
image:quick.gif
This player is quick on his feet. Each level of the Quick ability gives a +0.3% bonus to the agility attribute.25 Agility
image:Great Blocker.gif
This player spends hours with the blocking sled. Each level of Great Blocker gives a +0.5% bonus to the blocking attribute.25 Blocking
image:Steady Grip.gif
This player really knows how to handle the rock. Each level of Steady Grip gives a +0.5% bonus to the carrying attribute.25 Carrying
image:Soft Hands.gif
This player can catch anything. Each level of Soft Hands gives a +0.5% bonus to the catching attribute.25 Catching
image:Swagger.gif
This player is good and he knows it. Each level of Swagger gives a +0.5% bonus to the confidence attribute.25 Confidence
image:High Jumper.gif
This player is an exceptional leaper. Each level of High Jumper gives a +0.5% bonus to the jumping attribute.25 Jumping
image:Soccer Star.gif
This player has greak kicking form. Each level of Soccer Star gives a +0.3% bonus to the kicking and punting attributes.None
image:Track Star.gif
This player is a natural speedster. Each level of Track Star gives a +0.3% bonus to the speed attribute.25 Speed
image:Work Horse.gif
This player just keeps on going. Each level of Workhorse gives a +0.5% bonus to the stamina attribute.25 Stamina
image:Workout Warrior.gif
This player knows how to effectively build strength by working out. Each level of Workout Warrior gives a +0.3% bonus to the strength attribute.25 Strength
image:Textbook Tackler.gif
This player spends hours with the tackling dummy. Each level of Textbook Tackler gives a +0.5% bonus to the tackling attribute.25 Tackling
image:Laser_Arm.gif
This player has a great throwing arm. Each level of Laser Arm gives a +0.5% bonus to the throwing attribute.25 Throwing
image:Football Genius.gif
This player sees the field better than others. Each level of Football Genius gives a +0.5% bonus to the vision attribute.25 Vision

[edit] References


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